Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
City-States and their towns/villages
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lawrence of Arabica" data-source="post: 156489" data-attributes="member: 4256"><p><strong>town and country</strong></p><p></p><p>At risk of repeating what's already been said, let me try summarizing some different models for city-states and the surrouding countryside.</p><p></p><p>Classical Greece: the typical city would rule an area of pehaps 15-20 miles from its center. There wasn't much political distinction between the urbanized area and the countryside.</p><p></p><p>Medieval Italy: the cities started just controlling the area within their walls, but gradually they subdued the aristocrats in the countryside, until each city's sphere of control bordered on that of neighboring cities. There was a big distinction between city and countryside. For example, imports had to pass through the city. In some (and perhaps most) cases taxes put an unequal burden on the countryside.</p><p></p><p>Renaissance Italy: the bigger cities dominated the smaller ones, until eventually just four cities had real independence. Each ruled a far larger territory than in the other eras, and many ways were little different from the territorial states such as France.</p><p></p><p>Germany: I know less about this, but my understanding is that each Imperial Free City controlled just a very small area outside its walls.</p><p></p><p>As for the fortresses vs. walls question: the Greek cities had walls but no border fortifications; the German cities had walls but had other options; the Italian cities had both (one of the aims of conquering the countryside being to get control of the fortifications, if nothing else in order to keep them out of the hands of enemies).</p></blockquote><p></p>
[QUOTE="Lawrence of Arabica, post: 156489, member: 4256"] [b]town and country[/b] At risk of repeating what's already been said, let me try summarizing some different models for city-states and the surrouding countryside. Classical Greece: the typical city would rule an area of pehaps 15-20 miles from its center. There wasn't much political distinction between the urbanized area and the countryside. Medieval Italy: the cities started just controlling the area within their walls, but gradually they subdued the aristocrats in the countryside, until each city's sphere of control bordered on that of neighboring cities. There was a big distinction between city and countryside. For example, imports had to pass through the city. In some (and perhaps most) cases taxes put an unequal burden on the countryside. Renaissance Italy: the bigger cities dominated the smaller ones, until eventually just four cities had real independence. Each ruled a far larger territory than in the other eras, and many ways were little different from the territorial states such as France. Germany: I know less about this, but my understanding is that each Imperial Free City controlled just a very small area outside its walls. As for the fortresses vs. walls question: the Greek cities had walls but no border fortifications; the German cities had walls but had other options; the Italian cities had both (one of the aims of conquering the countryside being to get control of the fortifications, if nothing else in order to keep them out of the hands of enemies). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
City-States and their towns/villages
Top