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<blockquote data-quote="Argyle King" data-source="post: 9655730" data-attributes="member: 58416"><p>I would be open to Genesys (as it is the underlying engine for games I already play).</p><p></p><p>If there's something that fills a similar niche as DCC, I'm open to hearing about it. I like that DCC is familiar enough to D&D players so as to not be wholly alien when trying to learn, while also going back to an older mindset for adventure design and power curve. By "older" I don't necessarily mean OSR, but I do like how older adventures were plotted out and paced; I like that it's not built around buckets of HP and constantly looking for the next +N item. Magic feels special; being stabbed in the face usually hurts.</p><p></p><p>I'd like to steer away from the not-quite-5E games (i.e. Tales of the Valiant). </p><p></p><p>Something that handles vehicles and mounts well would be nice.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9655730, member: 58416"] I would be open to Genesys (as it is the underlying engine for games I already play). If there's something that fills a similar niche as DCC, I'm open to hearing about it. I like that DCC is familiar enough to D&D players so as to not be wholly alien when trying to learn, while also going back to an older mindset for adventure design and power curve. By "older" I don't necessarily mean OSR, but I do like how older adventures were plotted out and paced; I like that it's not built around buckets of HP and constantly looking for the next +N item. Magic feels special; being stabbed in the face usually hurts. I'd like to steer away from the not-quite-5E games (i.e. Tales of the Valiant). Something that handles vehicles and mounts well would be nice. [/QUOTE]
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