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<blockquote data-quote="Razjah" data-source="post: 5950111" data-attributes="member: 98806"><p>Are the city-states hostile or open to trade? If they are open to trade, then you can use the Races of the Wilds version of halflings and stylize them as traveling merchants/gypsies. This would increase trade and travel capabilities on the island. </p><p></p><p>The elves could live in a dense jungle, to keep away from bugs, small predators, and the like the elves live in houses in the trees. Add in rope bridges, and a caste system based on the elevation of one's home and you can map this to a topographical version of the jungle. The poorest elves or outsides may even be forced into huts on the forest floor as an insult or reminding the visitors that those above them are superior. This area can be rich in fruits to be gathered or farmed and the area may even have some medicinal herbs that can help function as healing components if potions are unavailable. Alchemical poultices that heal over time (boost natural healing rate?) which bring in a large revenue for maintaining the elaborate city in the treetops. </p><p></p><p>You could have a couple different human cultures. Roman style, Italian Renaissance influenced , Faux Japanese. This can allow different weapons, classes, and cultural preferences for behaviors. They may form a loose coalition of city-states that aid each other for protection from the powerful dwarven city state. The dwarves could easily sweep aside one of the city-states defenses, but the three stand united against the dwarves for survival not out of love of mankind. (This even opens up options for the party to function in unifying the human city-states of crushing them with the dwarven hosts.)</p><p></p><p>Orcs are native american styled culture but hype up the raiding. If you like the Tolkien style orcs coming from corrupted elves then they can have a caste too. Orcs->hobgoblins->goblins. Or style them after the Persians from 300 and make the orcs like the immortals. </p><p></p><p>A city-state on the water as a center of trade, travel, and news. It is the only port large enough to hold the ships that come from the mainland in the calm season. Imagine New Orleans but more fantastic. Plus faking a southern US accent can help differentiate city-states. Keep the Mardi Gras though, fun abounds adventurers in a city-state wide party and night of revelry.</p></blockquote><p></p>
[QUOTE="Razjah, post: 5950111, member: 98806"] Are the city-states hostile or open to trade? If they are open to trade, then you can use the Races of the Wilds version of halflings and stylize them as traveling merchants/gypsies. This would increase trade and travel capabilities on the island. The elves could live in a dense jungle, to keep away from bugs, small predators, and the like the elves live in houses in the trees. Add in rope bridges, and a caste system based on the elevation of one's home and you can map this to a topographical version of the jungle. The poorest elves or outsides may even be forced into huts on the forest floor as an insult or reminding the visitors that those above them are superior. This area can be rich in fruits to be gathered or farmed and the area may even have some medicinal herbs that can help function as healing components if potions are unavailable. Alchemical poultices that heal over time (boost natural healing rate?) which bring in a large revenue for maintaining the elaborate city in the treetops. You could have a couple different human cultures. Roman style, Italian Renaissance influenced , Faux Japanese. This can allow different weapons, classes, and cultural preferences for behaviors. They may form a loose coalition of city-states that aid each other for protection from the powerful dwarven city state. The dwarves could easily sweep aside one of the city-states defenses, but the three stand united against the dwarves for survival not out of love of mankind. (This even opens up options for the party to function in unifying the human city-states of crushing them with the dwarven hosts.) Orcs are native american styled culture but hype up the raiding. If you like the Tolkien style orcs coming from corrupted elves then they can have a caste too. Orcs->hobgoblins->goblins. Or style them after the Persians from 300 and make the orcs like the immortals. A city-state on the water as a center of trade, travel, and news. It is the only port large enough to hold the ships that come from the mainland in the calm season. Imagine New Orleans but more fantastic. Plus faking a southern US accent can help differentiate city-states. Keep the Mardi Gras though, fun abounds adventurers in a city-state wide party and night of revelry. [/QUOTE]
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