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<blockquote data-quote="DrunkonDuty" data-source="post: 5951128" data-attributes="member: 54364"><p>As for one city state contolling another city state, it certainly happened. The late Medieval/early Renaisance Italian city states did indeed conquer smaller ones. But AFAIK it really was only the few big ones (Milan, Venice, Florence etc) that could hope to do something like this. But even without out-right conquest there's plenty of ways to get involved in the politics of another city-state.</p><p> </p><p>Here's some possible game scenarios: </p><p> </p><p>Cities X, Y and Z are all alike in dignity and power. City X helps a prominent family in rival City Y to become the leading family in the republican government of City Y. City Y now begins to favour City X. The previous First Family appeal to City Z for help, starting a clandestine war. There's plenty of room for spies and assassins on both sides. Plus there's the possiblility that some other party might try to make use of the turmoil to forward their own ends.</p><p> </p><p>City X conquers the much smaller Town A. In order to pay for the garrison they need to maintain as well as make a profit they greatly increase taxes on Town Y. Shortly thereafter Robin Hood style bandits help the oppressed peasantry by stealing from the rich and all that.</p><p> </p><p>City X and City Z are engaged in a trade war: both seek to monopolise the trade from the continent. Their ships always fight when they meet at sea and bands of condotierri pillage the trade routes as sanctioned bandits. Less powerful families are the ones who are paying most of the cost of this war of bandits. Merchant House B, based in City X, fed up with this state of affairs decide to replace the current government with a less warlike one of their own choosing. But at the same time they know that for their scheme to work City Z would need a more peaceful government as well. So they hire some agents to contact a likely merchant house in City Z with the intent of forming an alliance with them and aiding one another in overthrowing their respective Republics. Secret messages, assassinations, counter-assassinations, spies, betrayals... All the good stuff.</p><p> </p><p>I like me some political skullduggery. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5951128, member: 54364"] As for one city state contolling another city state, it certainly happened. The late Medieval/early Renaisance Italian city states did indeed conquer smaller ones. But AFAIK it really was only the few big ones (Milan, Venice, Florence etc) that could hope to do something like this. But even without out-right conquest there's plenty of ways to get involved in the politics of another city-state. Here's some possible game scenarios: Cities X, Y and Z are all alike in dignity and power. City X helps a prominent family in rival City Y to become the leading family in the republican government of City Y. City Y now begins to favour City X. The previous First Family appeal to City Z for help, starting a clandestine war. There's plenty of room for spies and assassins on both sides. Plus there's the possiblility that some other party might try to make use of the turmoil to forward their own ends. City X conquers the much smaller Town A. In order to pay for the garrison they need to maintain as well as make a profit they greatly increase taxes on Town Y. Shortly thereafter Robin Hood style bandits help the oppressed peasantry by stealing from the rich and all that. City X and City Z are engaged in a trade war: both seek to monopolise the trade from the continent. Their ships always fight when they meet at sea and bands of condotierri pillage the trade routes as sanctioned bandits. Less powerful families are the ones who are paying most of the cost of this war of bandits. Merchant House B, based in City X, fed up with this state of affairs decide to replace the current government with a less warlike one of their own choosing. But at the same time they know that for their scheme to work City Z would need a more peaceful government as well. So they hire some agents to contact a likely merchant house in City Z with the intent of forming an alliance with them and aiding one another in overthrowing their respective Republics. Secret messages, assassinations, counter-assassinations, spies, betrayals... All the good stuff. I like me some political skullduggery. :devil: Cheers. [/QUOTE]
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