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<blockquote data-quote="Razjah" data-source="post: 5951494" data-attributes="member: 98806"><p>Gilladian, how accurate are you looking to make this?</p><p></p><p>Additionally how common do you want caster classes to be? I've run E6 with a PC class capable person being born roughly ever 1/100 people. Then those 1% are split evenly into all the classes in the campaign. Then I try to tier the levels so there are very few 5th and 6th level characters at all. This would restrict how much help magic is to farmers and the like. </p><p></p><p></p><p>If you want to have 5-7 city states, how different do you want them? I think if you decide how many times the island has been unsuccessfully invaded and conquered you can have a decent idea. The invades claimed land, and spread from there, but were unable to capture large amounts of territory. In order to protect themselves from orcs and the like on the island they created cities to protect. The city states may have towers around the border looking for roving bands of goblins, orcs, gnolls, or whatever the monster of choice is.</p><p></p><p>A few of the city-states could be under marshal law (retaining the military feel of those who founded the city-state). Anyone who enters must surrender weapons, spell casting inside the city limits is forbidden, and breaching this means loosing a hand. </p><p></p><p>A free city-state could be styled after the (romanticized) Italian Renaissance city-states. They can be centers of learning, art, trade, and possibly even be ruled by election. Even if this city-state and the above share many qualities this should differentiate them enough to the players. </p><p></p><p>How isolated are the demi-humans? I gave examples of dwarven and elven city-states before. Do you want them to be more integrated?</p></blockquote><p></p>
[QUOTE="Razjah, post: 5951494, member: 98806"] Gilladian, how accurate are you looking to make this? Additionally how common do you want caster classes to be? I've run E6 with a PC class capable person being born roughly ever 1/100 people. Then those 1% are split evenly into all the classes in the campaign. Then I try to tier the levels so there are very few 5th and 6th level characters at all. This would restrict how much help magic is to farmers and the like. If you want to have 5-7 city states, how different do you want them? I think if you decide how many times the island has been unsuccessfully invaded and conquered you can have a decent idea. The invades claimed land, and spread from there, but were unable to capture large amounts of territory. In order to protect themselves from orcs and the like on the island they created cities to protect. The city states may have towers around the border looking for roving bands of goblins, orcs, gnolls, or whatever the monster of choice is. A few of the city-states could be under marshal law (retaining the military feel of those who founded the city-state). Anyone who enters must surrender weapons, spell casting inside the city limits is forbidden, and breaching this means loosing a hand. A free city-state could be styled after the (romanticized) Italian Renaissance city-states. They can be centers of learning, art, trade, and possibly even be ruled by election. Even if this city-state and the above share many qualities this should differentiate them enough to the players. How isolated are the demi-humans? I gave examples of dwarven and elven city-states before. Do you want them to be more integrated? [/QUOTE]
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