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<blockquote data-quote="Gilladian" data-source="post: 5951897" data-attributes="member: 2093"><p>I would love to have many different waves of invasion. Maybe each city-state comes from a different wave. </p><p></p><p>Not too terribly accurate as far as portraying any particular era or culture. I want a DECENTLY balanced population size and something approaching a reasonable economy, but the veneer of sense is all I really ask.</p><p></p><p>The humanoid races can be fairly separate or well-blended. I see the dwarves as being at least 70% of the population of their city; the elves have two cities - the more scholarly wizardly city is perhaps 50/50 elf and other, while the wood-elf one is about 90% elvish. The hobbyt city is pretty much all hobbyts. </p><p></p><p>Other races I planned on making available to PCs would be grippli and MAYBE lizardmen - they're available in other regions of the campaign world, but don't HAVE to be here. I have no gnomes, and no dragonmen anywhere in my world.</p><p></p><p>Wizards are fairly common but probably not as high as 1% - maybe 1/2%? One in 500 would be fine with me. So if 2 million population total, that would be about 400 wizards. That seems scant, but not impossibly few. Half would probably be 1st level, and so on... 100 at 2nd, 50 at 3rd, 25 at 4th and another 25 divided between 5th and 6th. </p><p></p><p>The same sort of ratio might really hold true of all PC classes. Most everyone is going to be a commoner or maybe expert, of between 1st and 3rd level. </p><p></p><p>I'm not devoted to sticking to classical or dark ages culture, either. But I DO want to stay away from any sort of renaissance feel. No guns, no tech, no printing presses or automation of any sort. </p><p></p><p>No horses, either. Giant flightless birds for riding, oxen or similar type cattle for draft-animals.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5951897, member: 2093"] I would love to have many different waves of invasion. Maybe each city-state comes from a different wave. Not too terribly accurate as far as portraying any particular era or culture. I want a DECENTLY balanced population size and something approaching a reasonable economy, but the veneer of sense is all I really ask. The humanoid races can be fairly separate or well-blended. I see the dwarves as being at least 70% of the population of their city; the elves have two cities - the more scholarly wizardly city is perhaps 50/50 elf and other, while the wood-elf one is about 90% elvish. The hobbyt city is pretty much all hobbyts. Other races I planned on making available to PCs would be grippli and MAYBE lizardmen - they're available in other regions of the campaign world, but don't HAVE to be here. I have no gnomes, and no dragonmen anywhere in my world. Wizards are fairly common but probably not as high as 1% - maybe 1/2%? One in 500 would be fine with me. So if 2 million population total, that would be about 400 wizards. That seems scant, but not impossibly few. Half would probably be 1st level, and so on... 100 at 2nd, 50 at 3rd, 25 at 4th and another 25 divided between 5th and 6th. The same sort of ratio might really hold true of all PC classes. Most everyone is going to be a commoner or maybe expert, of between 1st and 3rd level. I'm not devoted to sticking to classical or dark ages culture, either. But I DO want to stay away from any sort of renaissance feel. No guns, no tech, no printing presses or automation of any sort. No horses, either. Giant flightless birds for riding, oxen or similar type cattle for draft-animals. [/QUOTE]
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