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General Tabletop Discussion
*TTRPGs General
City Supplements - What do we like?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9863774" data-attributes="member: 710"><p>I don't remember any city supplements (though I remember we had a Ptolus campaign, but I was a player once). What I do remember ins the 3E demographics guidelines for cities. I am not saying it was actually good, it probably focused way too much on game mechanics here.</p><p></p><p>But I like the idea of a supppement that tells you how to build a city. And I don't mean random dice rolls, I also mean: What kind of features can or should a city have? What should I look out for when designing my own town or city? What are important buildings or functions I shouldn't overlook (or put a magic twist on when taking fantasy?). Why do cities grow or shrink? How does the area around it influence a city, and vice vers? How do cities change over time? </p><p></p><p>I'd say there are probably non-supplement books like this, written from researchers and scientists in this area, but not that many from the perspective of a RPG city builder <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9863774, member: 710"] I don't remember any city supplements (though I remember we had a Ptolus campaign, but I was a player once). What I do remember ins the 3E demographics guidelines for cities. I am not saying it was actually good, it probably focused way too much on game mechanics here. But I like the idea of a supppement that tells you how to build a city. And I don't mean random dice rolls, I also mean: What kind of features can or should a city have? What should I look out for when designing my own town or city? What are important buildings or functions I shouldn't overlook (or put a magic twist on when taking fantasy?). Why do cities grow or shrink? How does the area around it influence a city, and vice vers? How do cities change over time? I'd say there are probably non-supplement books like this, written from researchers and scientists in this area, but not that many from the perspective of a RPG city builder ;) [/QUOTE]
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