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City Supplements - What do we like?
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<blockquote data-quote="zakael19" data-source="post: 9864035" data-attributes="member: 7044099"><p>Your outline above sounds good, and coming from the OSR-adjacent direction I think you’re already primed to go usable information dense over prose. I keep playing around with how I organize town/city style stuff, but my goal general is:</p><p></p><ul> <li data-xf-list-type="ul">Keep it to a paragraph.</li> <li data-xf-list-type="ul">A bit of evocative wording that helps the GM paint that word picture for interior and exterior; the district and city building flavor can do the rest. The classic 1 or 2 distinctive things that sets THIS bar and THIS shop and THIS street etc apart.</li> <li data-xf-list-type="ul">at least one NPC to bring it to life, generally you can extrapolate further off the vibe of the place and the marquee person. I tend to do a slightly more detailed version of Blade’s here.</li> </ul><p></p><p>Two examples; the first short form for my own prep, the second longer for a module I’m fiddling with:</p><p></p><p>- <strong>Fitzban’s</strong></p><p> Tucked down a nondescript alley, a painted shingle announces only the name. For those in the know, the best weaponsmith in the city. Run by a Drakonan family that has lived here for generations, their fire annealing the steel.</p><p>Corundrum Fitzban <em>(sapphire scales, eyes like the fire of a forge, growls phrases like he’s ready to return to work).</em></p><p></p><p>Fine for myself, and extending the district tenor to add in missing details.</p><p></p><p>For the module, a bit more long form:</p><p></p><p><strong>Sahli’s Sundries</strong></p><p><strong>Exterior: </strong>Tiny wooden building, seemingly built around one big window. Display within crowded full of goods, mainly aimed at mining.</p><p><strong>Interior</strong>: Blending strong smells (tanned leather, spices, oiled metal), goods arrayed around the edge on shelving, neat piles of barrels. Roiling chill and humming from a perpetually frozen block of ice. </p><p></p><p>Sahli (human, she/her, 30s, morose, hacked down dirty blonde hair, always arraigning something with her hands as she talks over her shoulder)</p><p>Wants: blah</p><p>Offers: blah blah</p></blockquote><p></p>
[QUOTE="zakael19, post: 9864035, member: 7044099"] Your outline above sounds good, and coming from the OSR-adjacent direction I think you’re already primed to go usable information dense over prose. I keep playing around with how I organize town/city style stuff, but my goal general is: [LIST] [*]Keep it to a paragraph. [*]A bit of evocative wording that helps the GM paint that word picture for interior and exterior; the district and city building flavor can do the rest. The classic 1 or 2 distinctive things that sets THIS bar and THIS shop and THIS street etc apart. [*]at least one NPC to bring it to life, generally you can extrapolate further off the vibe of the place and the marquee person. I tend to do a slightly more detailed version of Blade’s here. [/LIST] Two examples; the first short form for my own prep, the second longer for a module I’m fiddling with: - [B]Fitzban’s[/B] Tucked down a nondescript alley, a painted shingle announces only the name. For those in the know, the best weaponsmith in the city. Run by a Drakonan family that has lived here for generations, their fire annealing the steel. Corundrum Fitzban [I](sapphire scales, eyes like the fire of a forge, growls phrases like he’s ready to return to work).[/I] Fine for myself, and extending the district tenor to add in missing details. For the module, a bit more long form: [B]Sahli’s Sundries Exterior: [/B]Tiny wooden building, seemingly built around one big window. Display within crowded full of goods, mainly aimed at mining. [B]Interior[/B]: Blending strong smells (tanned leather, spices, oiled metal), goods arrayed around the edge on shelving, neat piles of barrels. Roiling chill and humming from a perpetually frozen block of ice. Sahli (human, she/her, 30s, morose, hacked down dirty blonde hair, always arraigning something with her hands as she talks over her shoulder) Wants: blah Offers: blah blah [/QUOTE]
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