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General Tabletop Discussion
*TTRPGs General
City Supplements - What do we like?
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<blockquote data-quote="Hand of Evil" data-source="post: 9864275" data-attributes="member: 371"><p>Cities need to have a pulse - this is a flow of jobs of goods and services. If the players look at a crowd, they see a type based on where they are in the city. Cities have a schedule - Things happen on a regular basis in city, people go to work, eat lunch, go home, seek entertainment, this should be reflected in common locations and less common locations. Cities have laws - seen too many city books that overlook this and allow player to run rampant. There are multiple chess game going on at all times in a city, competition is everywhere. Most do not involve or concern the players but will concern the GM. So, a timeline will be needed to plan adventures to. </p><p></p><p>One of the problems I see with city books is that there is too much city for a party. Parties will just roam withing a small percentage of the city and never visit the rest of it, this is fine, but you have to flesh out what they are interesting in. So, ward/district/townships have to be detailed more than the city itself. Focus should be on what the players will be dealing and living with.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 9864275, member: 371"] Cities need to have a pulse - this is a flow of jobs of goods and services. If the players look at a crowd, they see a type based on where they are in the city. Cities have a schedule - Things happen on a regular basis in city, people go to work, eat lunch, go home, seek entertainment, this should be reflected in common locations and less common locations. Cities have laws - seen too many city books that overlook this and allow player to run rampant. There are multiple chess game going on at all times in a city, competition is everywhere. Most do not involve or concern the players but will concern the GM. So, a timeline will be needed to plan adventures to. One of the problems I see with city books is that there is too much city for a party. Parties will just roam withing a small percentage of the city and never visit the rest of it, this is fine, but you have to flesh out what they are interesting in. So, ward/district/townships have to be detailed more than the city itself. Focus should be on what the players will be dealing and living with. [/QUOTE]
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City Supplements - What do we like?
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