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General Tabletop Discussion
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City Supplements - What do we like?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9868018" data-attributes="member: 710"><p>That is probably very sensible, but some might feel the urge to have a city that is useable as main adventure place for level 1-20. But that might just be asking too much from a single city.</p><p></p><p>This is probably an issue a game like Shadowrun can avoid - the characters just don't "level" in a way that you'd expect them to fighting Policlub gangers at the start of their career and a horde of western dragons at the end. And of course, a Megalopolis like Seattle or Rhein-Ruhr is still much larger than any semi-plausible medieval/fantasy city.</p><p></p><p></p><p>I'd say it would be interesting is to have some things that might be unique to the city and the organizations that exist. Probably not every organizatino needs them and for them just mentioning the existing creatures can be enough. Of course, maybe it might just be an exotic combination of pre-existing entries of the bestiary. Maybe the city guard uses some blink dogs to deal with some smugglers handling dangerous magic substances. Though it would be useful to have groups of NPCs that you are likely to encounter together (like the city guard or the thief's guild lair) on a single (double) page, regardless of whether these are new stat blocks or existing ones.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9868018, member: 710"] That is probably very sensible, but some might feel the urge to have a city that is useable as main adventure place for level 1-20. But that might just be asking too much from a single city. This is probably an issue a game like Shadowrun can avoid - the characters just don't "level" in a way that you'd expect them to fighting Policlub gangers at the start of their career and a horde of western dragons at the end. And of course, a Megalopolis like Seattle or Rhein-Ruhr is still much larger than any semi-plausible medieval/fantasy city. I'd say it would be interesting is to have some things that might be unique to the city and the organizations that exist. Probably not every organizatino needs them and for them just mentioning the existing creatures can be enough. Of course, maybe it might just be an exotic combination of pre-existing entries of the bestiary. Maybe the city guard uses some blink dogs to deal with some smugglers handling dangerous magic substances. Though it would be useful to have groups of NPCs that you are likely to encounter together (like the city guard or the thief's guild lair) on a single (double) page, regardless of whether these are new stat blocks or existing ones. [/QUOTE]
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