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<blockquote data-quote="glass" data-source="post: 3161618" data-attributes="member: 12251"><p>Cities have been around for thousands of years IRL, and could have been around for millions of yearsin a fantasy world. They will have developed their own unique eco-systems. And if they have eco-systems, I don't see why they can't have druids.</p><p></p><p>If by 'parallelism' you mean what I think you mean, then I don't generally like it either, but I don't agree that it applies here. You are talking about the mindset that says we need a divine bard because we have an arcane one, and paladins for all alignments that are mirrors of the LG one, and yes, "posions are evil, but these are poisons for good characters to use, and they're not evil because...er well no reason really, except they are printed in the BoED and have a different name", right?</p><p></p><p>But that is very different from saying a druid can be at home in a city with his fellow adventurers if that is what the player wants.</p><p></p><p></p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 3161618, member: 12251"] Cities have been around for thousands of years IRL, and could have been around for millions of yearsin a fantasy world. They will have developed their own unique eco-systems. And if they have eco-systems, I don't see why they can't have druids. If by 'parallelism' you mean what I think you mean, then I don't generally like it either, but I don't agree that it applies here. You are talking about the mindset that says we need a divine bard because we have an arcane one, and paladins for all alignments that are mirrors of the LG one, and yes, "posions are evil, but these are poisons for good characters to use, and they're not evil because...er well no reason really, except they are printed in the BoED and have a different name", right? But that is very different from saying a druid can be at home in a city with his fellow adventurers if that is what the player wants. glass. [/QUOTE]
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