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Cityworks vs. Magical Medieval Society?
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<blockquote data-quote="Silveras" data-source="post: 1256297" data-attributes="member: 6271"><p><strong>With regard to your future purchase</strong></p><p></p><p>I have not read Mongoose's book yet, but I have looked at AEG's Empire. From what I have heard of Dynasties & Demagogues, it sounds like it is going in a direction that does not interest me, so I will be unable to comment on it. </p><p></p><p>However, in regards to integration among the ones I have read... </p><p>AMMS:WE is, as I said, about the whole cloth of society, and is based on the Medieval European model. City Works is about cities specifically, in any culture or setting. </p><p></p><p>AMMS:WE integration with Empire: In some ways, these books dovetail fairly well. AMMS:WE can be used to provide a lot of detail for a kingdom mapped out in terms of Empire's system. However, that detail is all predicated on a Medieval European society. There is also potential for clashing, as AMMS:WE tries to project how Medieval Europe might have looked with D&D magic present, which Empire is more about modeling the supply and resource chains within a kingdom. If you are looking for a way to manage the details of a small grant of land awarded to the PCs, to tell them in what way they make money and how much they make, then AMMS:WE is an excellent resource. Its Manor system depicts in a convenient balance of detail and ease-of-use the management of manors (shameless plug for me: I supplied some Excel versions of the worksheets in the book for Expeditious Retreat's Community Support page, to make the work even easier). </p><p></p><p>CityWorks integration with Empire: Although these books are actually both by the same author, there is not too much interaction. Empire treats cities as abstract 'collection nodes' for resources within a Realm. There is virtually no detail about the city to clash or synergize with. So much so that, if your focus is a single city in an established region, Empire may not be that much help to you. As I described it in another thread, Empire "feels" a lot like playing the Civilization computer games ... each city is more important in terms of how it contributes to the kingdom as a whole than for any intrinsic value of its own, if you see what I mean, and its details (in Empire) are solely about its function as a resource processing center.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1256297, member: 6271"] [b]With regard to your future purchase[/b] I have not read Mongoose's book yet, but I have looked at AEG's Empire. From what I have heard of Dynasties & Demagogues, it sounds like it is going in a direction that does not interest me, so I will be unable to comment on it. However, in regards to integration among the ones I have read... AMMS:WE is, as I said, about the whole cloth of society, and is based on the Medieval European model. City Works is about cities specifically, in any culture or setting. AMMS:WE integration with Empire: In some ways, these books dovetail fairly well. AMMS:WE can be used to provide a lot of detail for a kingdom mapped out in terms of Empire's system. However, that detail is all predicated on a Medieval European society. There is also potential for clashing, as AMMS:WE tries to project how Medieval Europe might have looked with D&D magic present, which Empire is more about modeling the supply and resource chains within a kingdom. If you are looking for a way to manage the details of a small grant of land awarded to the PCs, to tell them in what way they make money and how much they make, then AMMS:WE is an excellent resource. Its Manor system depicts in a convenient balance of detail and ease-of-use the management of manors (shameless plug for me: I supplied some Excel versions of the worksheets in the book for Expeditious Retreat's Community Support page, to make the work even easier). CityWorks integration with Empire: Although these books are actually both by the same author, there is not too much interaction. Empire treats cities as abstract 'collection nodes' for resources within a Realm. There is virtually no detail about the city to clash or synergize with. So much so that, if your focus is a single city in an established region, Empire may not be that much help to you. As I described it in another thread, Empire "feels" a lot like playing the Civilization computer games ... each city is more important in terms of how it contributes to the kingdom as a whole than for any intrinsic value of its own, if you see what I mean, and its details (in Empire) are solely about its function as a resource processing center. [/QUOTE]
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