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Civ 3 - Conquestes: has anyone got it yet?
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<blockquote data-quote="Silveras" data-source="post: 1231113" data-attributes="member: 6271"><p><strong>Observations</strong></p><p></p><p>Some random observations from playing with the game for a bit, now: </p><p></p><p>1) The Statue of Zeus wonder is very nice. Spontaneously generates an "Ancient Cavalry" unit every 5 turns. </p><p></p><p>2) The changes to the tech tree take some getting used to; some of the old "paths" are gone, but there are new ones. </p><p></p><p>3) I like choices; having about 30 cultures to choose from is fun. </p><p></p><p>4) I like choices; more government types and more civilization "characteristics" makes things interesting. </p><p></p><p>5) Having more types of bonus things to put on the map means there are LESS of any 1 type than in previous versions. As a result, you will find it more necessary to trade with other nations, or make war, to obtain strategic resources. In 3 games so far on a "Large" world, I have had a total of 2 squares producing Iron. This is especially bad as I am playing civilizations that gets a "special unit" requiring Iron to build. </p><p></p><p>6) The "Victory Status" screen is a new display that shows how much you have accomplished in the various paths to victory (what % of world land area and population you control, who built the UN, how much culture you are producing, etc.) compared to your nearest rival in each area (who owns the biggest rival culture producing city, which civ is the biggest rival in culture overall, which rival has the highest land area %, etc.). This makes a nice "big picture" summary of where you stand compared to the others. It is a 4th option with the histographs of power, score, and culture that were there before.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1231113, member: 6271"] [b]Observations[/b] Some random observations from playing with the game for a bit, now: 1) The Statue of Zeus wonder is very nice. Spontaneously generates an "Ancient Cavalry" unit every 5 turns. 2) The changes to the tech tree take some getting used to; some of the old "paths" are gone, but there are new ones. 3) I like choices; having about 30 cultures to choose from is fun. 4) I like choices; more government types and more civilization "characteristics" makes things interesting. 5) Having more types of bonus things to put on the map means there are LESS of any 1 type than in previous versions. As a result, you will find it more necessary to trade with other nations, or make war, to obtain strategic resources. In 3 games so far on a "Large" world, I have had a total of 2 squares producing Iron. This is especially bad as I am playing civilizations that gets a "special unit" requiring Iron to build. 6) The "Victory Status" screen is a new display that shows how much you have accomplished in the various paths to victory (what % of world land area and population you control, who built the UN, how much culture you are producing, etc.) compared to your nearest rival in each area (who owns the biggest rival culture producing city, which civ is the biggest rival in culture overall, which rival has the highest land area %, etc.). This makes a nice "big picture" summary of where you stand compared to the others. It is a 4th option with the histographs of power, score, and culture that were there before. [/QUOTE]
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