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Civ 4 - Excited? [UPDATED pt.2 - Game is out & now PATCHED! Share your thoughts.]
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2738859" data-attributes="member: 32740"><p>I had just bought a new Emachine and topped it off with a nice, added PCX from Radeon in order to try Quake4 so it has no trouble whatever with C4. I've played through a couple games at low difficulty to try and get a feel for the new workings. I think I have a fair amount of it now but without anyone actually attacking me - ever - it's not giving me a proper demonstration of the military side of the game. I just crank out turn after turn opting for all the science and culture techs and proceeding to space race victory.</p><p></p><p>Only after stepping up one difficulty level did I get a wake-up call in the late game that I still had single warriors for defense of cities against gunpowder units and that I'd been dithering around so much with this and that to where I hadn't noticed how far behind one of the other civs I actually was. When I saw them building spaceship parts and I hadn't even gotten the tech for it yet I realized I was in trouble and ultimately ran out of time.</p><p></p><p>Culture sure doesn't seem to have any significant effect upon the computer civs. I've had my cultural borders surrounding size 1 enemy cities. A single square 2 deep within my own borders and buliding every cultural wonder without any effect. Although the first game I played one neighboring city did defect to my side about 5 turns before I won. But obviously you can't effectively take computer territory through culture. Lesson #1.</p><p></p><p>Haven't yet gotten to tinkering with creating specialists at all except adding a few Great People as permanent specialists. I don't feel like I've quite gotten the point or effectiveness of religion yet and I've been assuming it simply doesn't have a big effect until higher difficulty levels kick in some of the need for micromanagement.</p><p></p><p>The "less land available = fewer cities" makes for an interesting change in dynamics of expansion. I think having "new world" maps with all the civs starting on one continent and everything else being ripe for picking is going to be where it's at for me. This last game I played I hadn't really bothered with navy or ocean exploration until well into the modern era. Found an "untapped" continent and as soon as I started to colonize it walked away with the game - and simultaneously faced my only military "challenge" in having to fend off streams of waiting barbarain units and beat down their size 11 and 12 cities (yet too easy with late-game gunpowder/tanks vs. archers and early gunpowder.) Other computer civs had a few ciites off the original continent but apparantly had trouble just holding their own or something.</p><p></p><p>The game LOOKS great and I have no complaints as yet as I start to move to higher difficulty levels and learn more of the changes.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2738859, member: 32740"] I had just bought a new Emachine and topped it off with a nice, added PCX from Radeon in order to try Quake4 so it has no trouble whatever with C4. I've played through a couple games at low difficulty to try and get a feel for the new workings. I think I have a fair amount of it now but without anyone actually attacking me - ever - it's not giving me a proper demonstration of the military side of the game. I just crank out turn after turn opting for all the science and culture techs and proceeding to space race victory. Only after stepping up one difficulty level did I get a wake-up call in the late game that I still had single warriors for defense of cities against gunpowder units and that I'd been dithering around so much with this and that to where I hadn't noticed how far behind one of the other civs I actually was. When I saw them building spaceship parts and I hadn't even gotten the tech for it yet I realized I was in trouble and ultimately ran out of time. Culture sure doesn't seem to have any significant effect upon the computer civs. I've had my cultural borders surrounding size 1 enemy cities. A single square 2 deep within my own borders and buliding every cultural wonder without any effect. Although the first game I played one neighboring city did defect to my side about 5 turns before I won. But obviously you can't effectively take computer territory through culture. Lesson #1. Haven't yet gotten to tinkering with creating specialists at all except adding a few Great People as permanent specialists. I don't feel like I've quite gotten the point or effectiveness of religion yet and I've been assuming it simply doesn't have a big effect until higher difficulty levels kick in some of the need for micromanagement. The "less land available = fewer cities" makes for an interesting change in dynamics of expansion. I think having "new world" maps with all the civs starting on one continent and everything else being ripe for picking is going to be where it's at for me. This last game I played I hadn't really bothered with navy or ocean exploration until well into the modern era. Found an "untapped" continent and as soon as I started to colonize it walked away with the game - and simultaneously faced my only military "challenge" in having to fend off streams of waiting barbarain units and beat down their size 11 and 12 cities (yet too easy with late-game gunpowder/tanks vs. archers and early gunpowder.) Other computer civs had a few ciites off the original continent but apparantly had trouble just holding their own or something. The game LOOKS great and I have no complaints as yet as I start to move to higher difficulty levels and learn more of the changes. [/QUOTE]
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