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Civ 5, just one more turn...
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<blockquote data-quote="Felon" data-source="post: 5331843" data-attributes="member: 8158"><p>Well, religion is still present, it's just been collapsed into the Policies system, along with governments.</p><p></p><p>I would say that mechanic works well, It essentially functions like a tech tree, except that some policies are incompatible with others. There are many policies and their benefits are good, but not as dramatic as shifts in government or religion as in previous editions.</p><p></p><p>In general, most improvements in the game--great persons, wonders, unit upgrades, etc--seem to have to struck this balance pretty well. </p><p></p><p>There are some things that are troublesome. No espionage is a real letdown. If a player's running away with the game, and you can't acquire allies to gang up on him with, more often than not you won't regain the lead. I understand that many people simply dislike espionage in these sort of games for a few different reasons, as it is typically not well-implemented, but espionage is a tool for mitigating the snowball effect, or rather should be. </p><p></p><p>Also, as far as I can tell, you can't delete buildings that you've constructed. Just stuck paying maintenance forever. </p><p></p><p>I also can't seem to figure out how to locate discovered resources that I can't spot a glance. May not be a way. Troublesome once the empire starts to sprawl. </p><p></p><p>I've been playing the same game since Tuesday night. I believe I'm on year 2010 now, so it's almost over. Heard that the AI was very belligerent, but nobody ever declared war on me no matter how much I provoked. I amassed along their borders, I culture-bombed, jumped primo territory, and I insulted them. No war. Of course, I did have the snowball effect in place early on.</p><p></p><p>How about you guys?</p></blockquote><p></p>
[QUOTE="Felon, post: 5331843, member: 8158"] Well, religion is still present, it's just been collapsed into the Policies system, along with governments. I would say that mechanic works well, It essentially functions like a tech tree, except that some policies are incompatible with others. There are many policies and their benefits are good, but not as dramatic as shifts in government or religion as in previous editions. In general, most improvements in the game--great persons, wonders, unit upgrades, etc--seem to have to struck this balance pretty well. There are some things that are troublesome. No espionage is a real letdown. If a player's running away with the game, and you can't acquire allies to gang up on him with, more often than not you won't regain the lead. I understand that many people simply dislike espionage in these sort of games for a few different reasons, as it is typically not well-implemented, but espionage is a tool for mitigating the snowball effect, or rather should be. Also, as far as I can tell, you can't delete buildings that you've constructed. Just stuck paying maintenance forever. I also can't seem to figure out how to locate discovered resources that I can't spot a glance. May not be a way. Troublesome once the empire starts to sprawl. I've been playing the same game since Tuesday night. I believe I'm on year 2010 now, so it's almost over. Heard that the AI was very belligerent, but nobody ever declared war on me no matter how much I provoked. I amassed along their borders, I culture-bombed, jumped primo territory, and I insulted them. No war. Of course, I did have the snowball effect in place early on. How about you guys? [/QUOTE]
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