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Civ 5, just one more turn...
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<blockquote data-quote="Felon" data-source="post: 5342435" data-attributes="member: 8158"><p>So, I have pretty much figured out how everything works. A few comments:</p><p> </p><p>1) in regards to the aforementioned issue about bowmen shooting hundreds of miles, I thought it worhwhile to note that archers and crowssbowmen are actually the only foot units that do this. After the discovery of gunpowder, the lore of firing a handheld weapon across vast leagues of ditance is lost to the tides of time. You see, archer upgrade to crossbowmen, which in turn upgrade to riflemen. However, riflemen are also the upgrade path for spearmen/pikemen, and are stricetly a melee-only unit. Peculiar to say the least.</p><p> </p><p>2) Strategic resources aren't very strategic at all. This is easily the biggest source of disappointment with Civ V for me. For the most part, you can get by fine without any resources present on your land. Having iron, horses, oil, and aluminum just mean you get to build some military units you otherwise wouldn't have access to, but can certainly do without. Coal lets you build factories and that is pretty much it. Uranium gets you nuclear plants and the purely gratuitous nuke. Moreover, you don't use the resources to maintain or fuel any of that stuff, so it's easy enough to trade for it with another empire. You don't even need it to finish construction, just to start it. So, you can happily trade with the guy you are about to invade, because one round of access should be all you need. So, basically, there never need be blood shed for oil. because civs run fine without it </p><p> </p><p>3) Luxury resources, on the other hand, are well worth cutting a throat or two over. Blood for sugar is definitely a possibility. Attaining access to na ew luxury resources is the #1 reason for a civ to start a new city.</p><p> </p><p>4) The Ai will go to war, but it would much rather you be the aggressor. Leaders will pop up for no other reason than to bait you with insults about how little culture or science you're generating or how few cities you've started. Then you click your response and they go away. Pretty pointless, and you have no recourse to similarly provoke them.</p><p> </p><p>5) Everyone takes Piety once it unlocks. Everybody.</p></blockquote><p></p>
[QUOTE="Felon, post: 5342435, member: 8158"] So, I have pretty much figured out how everything works. A few comments: 1) in regards to the aforementioned issue about bowmen shooting hundreds of miles, I thought it worhwhile to note that archers and crowssbowmen are actually the only foot units that do this. After the discovery of gunpowder, the lore of firing a handheld weapon across vast leagues of ditance is lost to the tides of time. You see, archer upgrade to crossbowmen, which in turn upgrade to riflemen. However, riflemen are also the upgrade path for spearmen/pikemen, and are stricetly a melee-only unit. Peculiar to say the least. 2) Strategic resources aren't very strategic at all. This is easily the biggest source of disappointment with Civ V for me. For the most part, you can get by fine without any resources present on your land. Having iron, horses, oil, and aluminum just mean you get to build some military units you otherwise wouldn't have access to, but can certainly do without. Coal lets you build factories and that is pretty much it. Uranium gets you nuclear plants and the purely gratuitous nuke. Moreover, you don't use the resources to maintain or fuel any of that stuff, so it's easy enough to trade for it with another empire. You don't even need it to finish construction, just to start it. So, you can happily trade with the guy you are about to invade, because one round of access should be all you need. So, basically, there never need be blood shed for oil. because civs run fine without it 3) Luxury resources, on the other hand, are well worth cutting a throat or two over. Blood for sugar is definitely a possibility. Attaining access to na ew luxury resources is the #1 reason for a civ to start a new city. 4) The Ai will go to war, but it would much rather you be the aggressor. Leaders will pop up for no other reason than to bait you with insults about how little culture or science you're generating or how few cities you've started. Then you click your response and they go away. Pretty pointless, and you have no recourse to similarly provoke them. 5) Everyone takes Piety once it unlocks. Everybody. [/QUOTE]
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