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Civ 5, just one more turn...
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<blockquote data-quote="Felon" data-source="post: 5344666" data-attributes="member: 8158"><p>Sounds oddly different from my experiences. Civs taunt, but I've never had them propose a defensive pact. They propose research agreements early in the game, but in the late game most civs are seriously broke. I also don't see them proposing trades, just one-sided requests for handouts (when they have nothing to offer in return). And war in the late game? They definitely steer clear of me.</p><p></p><p></p><p>Again, this piques my curiosity as it doesn't jibe with my experiences. It takes long enough to get all the spaceship parts constructed that a science juggernaut can have many rounds of future tech research, even if I've switched everyone into production and gold mode.</p><p></p><p></p><p>Well, if you define a bloodless victory as "boring", then building a techno-utopia is definitely ho-hum. I do miss the tech-looting. In Civ V it certainly feels as if you are expected to acquire all technologies on your own eventually, rather than acquire them from other Civs. </p><p></p><p>As to the AI being gun-shy, there does seem to be a trick to getting them to attack. I've been attacked three times by other Civs, and nearly attacked a few other times, and I've gathered that the AI has a decided preference for sneak attacks by overwhelming forces. There was one time I pulled my scout off the hilltop on a strip of land separating me and Greece. Sure enough, Alexander sent a bunch of Hoplites and archers ona long, one-move-per-turn trek across the tundra forests and hills to take my flegling city. Alexander and Nobunaga are both insanely belligerent (which makes Greece's special seem rather misplaced).</p><p></p><p>On another occasion, I was cruising around in my brand new caravel when I bumped into a sizable army of Iroqois from a neighboring island disembarking onto a section of unsettled desert land I had neglected. The result was hilarious to me at the time. Realizing the jig was up, they jumped back in their canoes and sailed away as fast as their little paddles would carry them. Invasion averted just like that.</p><p></p><p>So, if the goal is to provoke an attack by AI, my observation is that the player has to leave an opening--or at least appear to leave one. If you have a road, it is pretty easy to pull back far enough that they can't see your units, but still be able to rush in once they declare war.</p></blockquote><p></p>
[QUOTE="Felon, post: 5344666, member: 8158"] Sounds oddly different from my experiences. Civs taunt, but I've never had them propose a defensive pact. They propose research agreements early in the game, but in the late game most civs are seriously broke. I also don't see them proposing trades, just one-sided requests for handouts (when they have nothing to offer in return). And war in the late game? They definitely steer clear of me. Again, this piques my curiosity as it doesn't jibe with my experiences. It takes long enough to get all the spaceship parts constructed that a science juggernaut can have many rounds of future tech research, even if I've switched everyone into production and gold mode. Well, if you define a bloodless victory as "boring", then building a techno-utopia is definitely ho-hum. I do miss the tech-looting. In Civ V it certainly feels as if you are expected to acquire all technologies on your own eventually, rather than acquire them from other Civs. As to the AI being gun-shy, there does seem to be a trick to getting them to attack. I've been attacked three times by other Civs, and nearly attacked a few other times, and I've gathered that the AI has a decided preference for sneak attacks by overwhelming forces. There was one time I pulled my scout off the hilltop on a strip of land separating me and Greece. Sure enough, Alexander sent a bunch of Hoplites and archers ona long, one-move-per-turn trek across the tundra forests and hills to take my flegling city. Alexander and Nobunaga are both insanely belligerent (which makes Greece's special seem rather misplaced). On another occasion, I was cruising around in my brand new caravel when I bumped into a sizable army of Iroqois from a neighboring island disembarking onto a section of unsettled desert land I had neglected. The result was hilarious to me at the time. Realizing the jig was up, they jumped back in their canoes and sailed away as fast as their little paddles would carry them. Invasion averted just like that. So, if the goal is to provoke an attack by AI, my observation is that the player has to leave an opening--or at least appear to leave one. If you have a road, it is pretty easy to pull back far enough that they can't see your units, but still be able to rush in once they declare war. [/QUOTE]
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