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Civ 5, just one more turn...
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<blockquote data-quote="LightPhoenix" data-source="post: 5352704" data-attributes="member: 115"><p>There are quite a few techs that you don't need to research if you're going for science. I do have a confession though - I've only ever done Scientific Victory once.</p><p></p><p></p><p></p><p>Personally, I feel that combat is the main thrust of the game. Even if you're not out to conquer everyone, you still need to defend yourself. I don't really feel the AI is aggressive enough in that area. In particular, the AI seems to place a large emphasis on tech levels. If you have high tech units, the AI will avoid attacking them altogether. So in the case of a Scientific Victory, you end up sitting around. It's compounded by the fact that you don't have much incentive to attack other players.</p><p></p><p></p><p></p><p>I don't claim to be an expert on game design, but why not make it a choice? Right now, you basically get the choice between gold (razing) or a free city. In the latter case, capturing cities is usually more trouble than it's worth - between unhappiness and inefficiency, I've often found it better to raze and rebuild a city. Personally, I'd love to see a player get the following options:</p><p></p><p>1) Raze - get gold/science/culture based on city size (destroy city, lower happiness and relations)</p><p>2) Liberate - become a city-state (with all that entails, but no control)</p><p>3) Annex - acquire city (control city, lowered happiness)</p><p></p><p>This way, you have three options of dealing with a conquered city that each victory choice can take advantage of.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 5352704, member: 115"] There are quite a few techs that you don't need to research if you're going for science. I do have a confession though - I've only ever done Scientific Victory once. Personally, I feel that combat is the main thrust of the game. Even if you're not out to conquer everyone, you still need to defend yourself. I don't really feel the AI is aggressive enough in that area. In particular, the AI seems to place a large emphasis on tech levels. If you have high tech units, the AI will avoid attacking them altogether. So in the case of a Scientific Victory, you end up sitting around. It's compounded by the fact that you don't have much incentive to attack other players. I don't claim to be an expert on game design, but why not make it a choice? Right now, you basically get the choice between gold (razing) or a free city. In the latter case, capturing cities is usually more trouble than it's worth - between unhappiness and inefficiency, I've often found it better to raze and rebuild a city. Personally, I'd love to see a player get the following options: 1) Raze - get gold/science/culture based on city size (destroy city, lower happiness and relations) 2) Liberate - become a city-state (with all that entails, but no control) 3) Annex - acquire city (control city, lowered happiness) This way, you have three options of dealing with a conquered city that each victory choice can take advantage of. [/QUOTE]
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