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Civ 5, just one more turn...
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<blockquote data-quote="Felon" data-source="post: 5353415" data-attributes="member: 8158"><p>With regards to tech-looting, my ideal compromise is that instead of outright gaining the tech, you gain insight into some of their tech that reduces the number of beakers needed to complete it. Helpful, but not overpowering.</p><p></p><p>My experience with the AI is certainly not telling me that it's timd or unopportunistic. If I leave a city looking vulnerable, and it's near a border, then it's a target. And they will persist in attacking in a lemming-like fashion until their forces are all but annihlated. However, for all of this to happen it seems the AI needs to take a good look at the city in question and determine that it has a superior attacking force. That's a major culprit for all of those open oborders requests. Line-of-sight is only 2 hexes, so while denying open borders requests might make the AI hostile and unwilling to make deals, but it also keeps a civilization enshrouded in a big cloud. The AI does not want to attack a cloud.</p><p></p><p>Not sure what to say when you comment that the AI places a high emphasis on tech levels. I think most human players would be hesitant to declare war if it meant attacking tanks with pikemen. Technological superiority outght to be a serious deterrent, to my mind. Maybe I'm reading you wrong? Anyway, this hearkens back to what I was saying about espionage helping the science underdogs. It also does underscore something I hadn't noticed before: the AI has ganged up on me.</p><p></p><p>There are a lot of reason I find to attack, but the most basic is competition for space and luxury resources. If I have room to grow and good access to luxuries, then I'm fortunate and can have a nice, blissful game until I win or get bored. </p><p></p><p>Also, if another civ's score is beating mine, that's something I tend to resovle through a well-planned attack. Once spanked--and a few cities razed--a civ has a tendency to grant beathing room. </p><p></p><p>I'll raze and resettle a city if its only purpose is to access a resource, but if I want a prodcution or gold hub, I certainly don't want to build that up from scratch if I don't have to.</p></blockquote><p></p>
[QUOTE="Felon, post: 5353415, member: 8158"] With regards to tech-looting, my ideal compromise is that instead of outright gaining the tech, you gain insight into some of their tech that reduces the number of beakers needed to complete it. Helpful, but not overpowering. My experience with the AI is certainly not telling me that it's timd or unopportunistic. If I leave a city looking vulnerable, and it's near a border, then it's a target. And they will persist in attacking in a lemming-like fashion until their forces are all but annihlated. However, for all of this to happen it seems the AI needs to take a good look at the city in question and determine that it has a superior attacking force. That's a major culprit for all of those open oborders requests. Line-of-sight is only 2 hexes, so while denying open borders requests might make the AI hostile and unwilling to make deals, but it also keeps a civilization enshrouded in a big cloud. The AI does not want to attack a cloud. Not sure what to say when you comment that the AI places a high emphasis on tech levels. I think most human players would be hesitant to declare war if it meant attacking tanks with pikemen. Technological superiority outght to be a serious deterrent, to my mind. Maybe I'm reading you wrong? Anyway, this hearkens back to what I was saying about espionage helping the science underdogs. It also does underscore something I hadn't noticed before: the AI has ganged up on me. There are a lot of reason I find to attack, but the most basic is competition for space and luxury resources. If I have room to grow and good access to luxuries, then I'm fortunate and can have a nice, blissful game until I win or get bored. Also, if another civ's score is beating mine, that's something I tend to resovle through a well-planned attack. Once spanked--and a few cities razed--a civ has a tendency to grant beathing room. I'll raze and resettle a city if its only purpose is to access a resource, but if I want a prodcution or gold hub, I certainly don't want to build that up from scratch if I don't have to. [/QUOTE]
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