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Civ IV: Beyond the Sword...
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<blockquote data-quote="TheAuldGrump" data-source="post: 3668786" data-attributes="member: 6957"><p>Pretty much the reasons given above, plus Civ II cheated more than any previous edition of the game - starting with the computer player having a 25% bonus and increasing from there. In my estimation this is a symptom of a poor design for the AI. (The number is taken from the designers old website, as best as I can remember it.) Civ IV does not need to do so - the AI is much improved, so cheating is no longer required to balance it.</p><p></p><p>While the resources were a decent idea there were far too few of them, and they were far too likely to peter out. Saltpeter as a rare item was insane! You can harvest that stuff from manure piles, bat guano, and nitrogen rich soils. And in order to invent gunpowder you had to have access? Bah! I loved the idea, wars over resources was something that I had wanted for quite some time, but the execution was terrible.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3668786, member: 6957"] Pretty much the reasons given above, plus Civ II cheated more than any previous edition of the game - starting with the computer player having a 25% bonus and increasing from there. In my estimation this is a symptom of a poor design for the AI. (The number is taken from the designers old website, as best as I can remember it.) Civ IV does not need to do so - the AI is much improved, so cheating is no longer required to balance it. While the resources were a decent idea there were far too few of them, and they were far too likely to peter out. Saltpeter as a rare item was insane! You can harvest that stuff from manure piles, bat guano, and nitrogen rich soils. And in order to invent gunpowder you had to have access? Bah! I loved the idea, wars over resources was something that I had wanted for quite some time, but the execution was terrible. The Auld Grump [/QUOTE]
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