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<blockquote data-quote="MoxieFu" data-source="post: 5780696" data-attributes="member: 41849"><p>I don't think it's possible for 5e to support 4e style play in its core. I think it will have to come in a supplement. That's the only way they will be able to get enough of 4e into the game without it feeling too watered down for 4e fans. Either that or they will have to spin it off into its own game, that way the designers won't have to worry about compatibility issues with previous editions. Maybe a slimmed down version of 4e that replaces the Miniatures rules. This way 4e does continue to exist as a living game in some form.</p><p></p><p>What I am somewhat expecting when the playtest rules come out is a game that at its core has the level of complexity of AD&D, but with the elements of 3e that streamlined the game (ascending AC, BAB) but did not increase the level of complexity (feats, AoO's) and add in a dash of simplicity of BECMI (ability score modifiers), but not where it differed from AD&D (race as class, 3 alignments, etc.) In other words, I am expecting (hoping) that the core resembles Castles & Crusades but with more elements of 1e, 2e, and 3e.</p><p></p><p>If it's not vaguely similar to that, I expect it to be something completely different that absolutely blows me away. I think they have good people working on it and they do stand a chance of pulling this off.</p><p></p><p>But If it does turn out to be some Frankensteinesqe mashup of 3e and 4e, I'll be disappointed. I would have to take a long, hard look at it to see if it has any appeal to me whatsoever.</p></blockquote><p></p>
[QUOTE="MoxieFu, post: 5780696, member: 41849"] I don't think it's possible for 5e to support 4e style play in its core. I think it will have to come in a supplement. That's the only way they will be able to get enough of 4e into the game without it feeling too watered down for 4e fans. Either that or they will have to spin it off into its own game, that way the designers won't have to worry about compatibility issues with previous editions. Maybe a slimmed down version of 4e that replaces the Miniatures rules. This way 4e does continue to exist as a living game in some form. What I am somewhat expecting when the playtest rules come out is a game that at its core has the level of complexity of AD&D, but with the elements of 3e that streamlined the game (ascending AC, BAB) but did not increase the level of complexity (feats, AoO's) and add in a dash of simplicity of BECMI (ability score modifiers), but not where it differed from AD&D (race as class, 3 alignments, etc.) In other words, I am expecting (hoping) that the core resembles Castles & Crusades but with more elements of 1e, 2e, and 3e. If it's not vaguely similar to that, I expect it to be something completely different that absolutely blows me away. I think they have good people working on it and they do stand a chance of pulling this off. But If it does turn out to be some Frankensteinesqe mashup of 3e and 4e, I'll be disappointed. I would have to take a long, hard look at it to see if it has any appeal to me whatsoever. [/QUOTE]
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