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<blockquote data-quote="Majoru Oakheart" data-source="post: 5780859" data-attributes="member: 5143"><p>It's things like this that cause the problem. Of course WOTC wasn't going to market a roleplaying game as a board game. It isn't a board game, there are rules on diplomacy, non-combat conflict resolution, exploring dungeons, traps, treasure, running a long running campaign, setting up villains as long term enemies, coming up with plots, what kind of terrain and politics to find in the Feywild, and so on and so forth. All things that aren't needed and don't work in a board game, but do in a role playing game. Like D&D.</p><p></p><p>Yes, it's combat mechanics resemble a board game. But not that much more than 3e or 2e. The only real difference is the format the rules were written in. When our group made the switch from combat in 3.5e to 4e, what we were doing in combat changed almost imperceptibly. On each of our turns we were spending a move, minor(swift), and standard action to move our character on a battle map and attack the enemies, looking for the best tactical location to be in. When we attacked, we rolled a d20 and tried to roll a high number in order to hit the enemies and then rolled some damage.</p><p></p><p>The only real difference is that in 3.5e, we were saying "I attack with my sword" and in 4e we were saying "I use Cloud of Daggers".</p><p></p><p>There is so little actual difference between 4e and 3.5e, I'm always surprised people hate it so much.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5780859, member: 5143"] It's things like this that cause the problem. Of course WOTC wasn't going to market a roleplaying game as a board game. It isn't a board game, there are rules on diplomacy, non-combat conflict resolution, exploring dungeons, traps, treasure, running a long running campaign, setting up villains as long term enemies, coming up with plots, what kind of terrain and politics to find in the Feywild, and so on and so forth. All things that aren't needed and don't work in a board game, but do in a role playing game. Like D&D. Yes, it's combat mechanics resemble a board game. But not that much more than 3e or 2e. The only real difference is the format the rules were written in. When our group made the switch from combat in 3.5e to 4e, what we were doing in combat changed almost imperceptibly. On each of our turns we were spending a move, minor(swift), and standard action to move our character on a battle map and attack the enemies, looking for the best tactical location to be in. When we attacked, we rolled a d20 and tried to roll a high number in order to hit the enemies and then rolled some damage. The only real difference is that in 3.5e, we were saying "I attack with my sword" and in 4e we were saying "I use Cloud of Daggers". There is so little actual difference between 4e and 3.5e, I'm always surprised people hate it so much. [/QUOTE]
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