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<blockquote data-quote="Snarf Zagyg" data-source="post: 9371997" data-attributes="member: 7023840"><p>So you probably saw the title and thought to yourself, "Self, this is a thread that is absolutely cruising to a thread-lock!"</p><p></p><p></p><p>HA HA! No. A recent announcement had me thinking about a topic that is near and dear to my heart ....</p><p></p><p><u>Snarf's Strange Preoccupations- Power Rankings</u></p><p>1. The banal baneful bummer that is the Bard.</p><p>2. Greyhawk? Greyhawk!</p><p>3. Soulless, dead-eyed elves remain the same no matter how many Baskin-Robbins flavors they come in.</p><p>4. Making sure that Nickelback is playing in ur head.</p><p>5. Ranking things using completely awesome rules that people will still argue about.</p><p></p><p>Well, one of the topics, at least! And that topic is RANKINGS. For those of you who don't know, Civilization VII has been announced! And you know that this is important, because Civilization, like Super Bowls, is so important that the Romans have volunteered their numbers to show that it's, like, necessary for all you plebes to pay attention.</p><p></p><p>[MEDIA=youtube]pygcgE3a_uY[/MEDIA]</p><p></p><p>That's right, this thread is about the game that invented the "<em>Just one more turn ... it's only 3am ..."</em> mode of gameplay .... <em>Sid Meier's Civilization!</em></p><p></p><p>In order to promote discussion of all things Civilization, from stacking units to Nuke 'em Gandhi, I am going to post my own, inarguable, list of the Civilization games... RANKED. As always, my lists are the products of logic and maths, have been verified by Collosson the Numberwang Robot, and cannot be questioned. Although you are welcome to articulate why I am right, and you are wrong, in the comments below.</p><p></p><p>Notes on the rankings (aka, the awesome rules that you are welcome to question and be incorrect about)-</p><p></p><p>A. I try to view the game in terms of its "complete" state (with official expansions) but not with mods.</p><p></p><p>B. All games are products of their times- so older games are viewed more generously in the context of the time they came out.</p><p></p><p>C. It has to be a "Civilization" game. This means that After Earth, Call to Power (but not CtP 2, since they didn't have the rights to use the name Civilization!), and Revolution will be ranked, but Alpha Centauri (while an excellent game, and arguably a Civilization game) will not be.</p><p></p><p></p><p><strong>Civilization Games, RANKED!</strong></p><p></p><p><u>9. Civilization: Call to Power</u>. The Activision branch of the game, it was largely similar to Civ2 with some additional ideas. Unfortunately, the game just lacked some of the essential gameplay of the main Civ games, and was quickly forgotten when Civ3 was released.</p><p></p><p><u>8. Civilization Revolution.</u> This was Civ for mobile and consoles. So credit for trying to spread the addiction, but, alas, the gameplay suffered.</p><p></p><p><u>7. Civilization: After Earth.</u> Alpha Centauri was a great game for its time. Civ:AE tries, and fails, to recapture that magic. Interesting concepts, but lacking the true Civ feel.</p><p></p><p><u>6. Civilization. </u>The hardest to rank. On the one hand, it was the game that started it all! A lot of the essential ideas for Civ can be seen here. On the other hand, Civ2 was such a massive upgrade that most people truly fell in love with the game with the second version.</p><p></p><p><u>5. Civilization VI.</u> Arguably the most controversial Civilization? There are people that absolutely love the changes, especially the "freeing up" of cities. And there are people that loathe the changes, saying it overcomplicate the basic things, and makes the game feel too "boardgame-y." Me? I wanted to love it, but as you can see from my rankings ... naw. This was the first main Civ game that didn't make me stay up all night for just one more turn.</p><p></p><p><u>4. Civilization III.</u> Fine. It improved the graphics over Civ2. It brought culture to the game.... but you still wanted to conquer everyone. You know this to be true. It wasn't until Civ4 that other options began to be really integrated into the game.</p><p></p><p><u>3. Civilization II.</u> This is a tough one, and I think that it narrowly edges out Civ3. It was a quantum leap over the original Civilization, and was the beginning of the series for most players. Railroads + Tank Stacks.</p><p></p><p><u>2. Civilization V.</u> Controversial when it was released, the game made some massive changes (such as getting rid of "stacking" and the square grids) and was ... let's just say ... <em>unpolished </em>on release. But with two expansion packs (BNW and G&K) Civilization V fully came into its own. It continues to attract players and mods to this day, despite being almost 15 years old.</p><p></p><p><u>1. Civilization IV.</u> Nimoy's voice. A Grammy-winning instrumental track. Massively updated graphics. Civ4 is Civilization. Later versions introduced some good changes, but this will always be the "best" (relative to the time) Civilization. Fight me.</p><p></p><p></p><p>There it is. The inarguable truth, at least until Civilization VII is released. But this is the internet, so ...</p><p></p><p></p><p>[ATTACH=full]367088[/ATTACH]</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9371997, member: 7023840"] So you probably saw the title and thought to yourself, "Self, this is a thread that is absolutely cruising to a thread-lock!" HA HA! No. A recent announcement had me thinking about a topic that is near and dear to my heart .... [U]Snarf's Strange Preoccupations- Power Rankings[/U] 1. The banal baneful bummer that is the Bard. 2. Greyhawk? Greyhawk! 3. Soulless, dead-eyed elves remain the same no matter how many Baskin-Robbins flavors they come in. 4. Making sure that Nickelback is playing in ur head. 5. Ranking things using completely awesome rules that people will still argue about. Well, one of the topics, at least! And that topic is RANKINGS. For those of you who don't know, Civilization VII has been announced! And you know that this is important, because Civilization, like Super Bowls, is so important that the Romans have volunteered their numbers to show that it's, like, necessary for all you plebes to pay attention. [MEDIA=youtube]pygcgE3a_uY[/MEDIA] That's right, this thread is about the game that invented the "[I]Just one more turn ... it's only 3am ..."[/I] mode of gameplay .... [I]Sid Meier's Civilization![/I] In order to promote discussion of all things Civilization, from stacking units to Nuke 'em Gandhi, I am going to post my own, inarguable, list of the Civilization games... RANKED. As always, my lists are the products of logic and maths, have been verified by Collosson the Numberwang Robot, and cannot be questioned. Although you are welcome to articulate why I am right, and you are wrong, in the comments below. Notes on the rankings (aka, the awesome rules that you are welcome to question and be incorrect about)- A. I try to view the game in terms of its "complete" state (with official expansions) but not with mods. B. All games are products of their times- so older games are viewed more generously in the context of the time they came out. C. It has to be a "Civilization" game. This means that After Earth, Call to Power (but not CtP 2, since they didn't have the rights to use the name Civilization!), and Revolution will be ranked, but Alpha Centauri (while an excellent game, and arguably a Civilization game) will not be. [B]Civilization Games, RANKED![/B] [U]9. Civilization: Call to Power[/U]. The Activision branch of the game, it was largely similar to Civ2 with some additional ideas. Unfortunately, the game just lacked some of the essential gameplay of the main Civ games, and was quickly forgotten when Civ3 was released. [U]8. Civilization Revolution.[/U] This was Civ for mobile and consoles. So credit for trying to spread the addiction, but, alas, the gameplay suffered. [U]7. Civilization: After Earth.[/U] Alpha Centauri was a great game for its time. Civ:AE tries, and fails, to recapture that magic. Interesting concepts, but lacking the true Civ feel. [U]6. Civilization. [/U]The hardest to rank. On the one hand, it was the game that started it all! A lot of the essential ideas for Civ can be seen here. On the other hand, Civ2 was such a massive upgrade that most people truly fell in love with the game with the second version. [U]5. Civilization VI.[/U] Arguably the most controversial Civilization? There are people that absolutely love the changes, especially the "freeing up" of cities. And there are people that loathe the changes, saying it overcomplicate the basic things, and makes the game feel too "boardgame-y." Me? I wanted to love it, but as you can see from my rankings ... naw. This was the first main Civ game that didn't make me stay up all night for just one more turn. [U]4. Civilization III.[/U] Fine. It improved the graphics over Civ2. It brought culture to the game.... but you still wanted to conquer everyone. You know this to be true. It wasn't until Civ4 that other options began to be really integrated into the game. [U]3. Civilization II.[/U] This is a tough one, and I think that it narrowly edges out Civ3. It was a quantum leap over the original Civilization, and was the beginning of the series for most players. Railroads + Tank Stacks. [U]2. Civilization V.[/U] Controversial when it was released, the game made some massive changes (such as getting rid of "stacking" and the square grids) and was ... let's just say ... [I]unpolished [/I]on release. But with two expansion packs (BNW and G&K) Civilization V fully came into its own. It continues to attract players and mods to this day, despite being almost 15 years old. [U]1. Civilization IV.[/U] Nimoy's voice. A Grammy-winning instrumental track. Massively updated graphics. Civ4 is Civilization. Later versions introduced some good changes, but this will always be the "best" (relative to the time) Civilization. Fight me. There it is. The inarguable truth, at least until Civilization VII is released. But this is the internet, so ... [ATTACH type="full" alt="thunderdome.gif"]367088[/ATTACH] [/QUOTE]
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