Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Civilizations, RANKED!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9374467" data-attributes="member: 7023840"><p>I wanted to pop back in to make a few responsive comments to the many astute observations, along with one general comment.</p><p></p><p>First, is anyone else excited for a new Civ? I AM. Okay, this is mostly because I found Civ6 to be ... not great (not judging those who love it, just my opinion) and I am hoping that it recaptures the magic.</p><p></p><p>Now, in no particular order-</p><p></p><p>A. Yes, I did create the rules knowing that it would exclude Alpha Centauri. I agree that AC is an amazing game, but I didn't want to get too sidetracked into a conversation about where it places, as it is both wonderful and flawed, and different. Whereas Civilization: Beyond Earth is a LOT easier to place, and has Civ in the name.</p><p></p><p>B. For those of you who have pointed out it is Civilization: Beyond Earth, and not AFTER EARTH, I say this- it's Will Smith's fault.</p><p></p><p>C. Finally, I wanted to say that the hardest choice for me is Civ4 and Civ5 at the top. I think that two things really tipped the scale for me- Civ4 is the greatest possible version of the "classic" Civ game (stacked units, square grids). It had production values for its time that really would blow you away (Nimoy, soundtrack). It pretty much laid down the gauntlet and said, "You can't make a classic Civ game better." </p><p></p><p>Civ5, on the other hand, was ... kinda dire when it was first released. However, it made the choice to unstack and go away from the square grid, which proved to be a game-changer. With the "official" expansions (and the various patches and bug fixes) it turned into an amazing game. In addition, it has a crazy active and wonderful mod community. But it doesn't get credit for the mod community, and while I am judging it on the complete game, I have to say ... I remember how bad it was on release. </p><p></p><p>I don't think either choice for first is necessarily wrong, but I give Civ4 the title of best Civ game ever because, IMO, it was the <em>Paradise Lost </em>of classic Civ games. Once it was out, you couldn't keep making that type of Civ game. It was so good, it forced them to go in a new (and awesome!) direction.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9374467, member: 7023840"] I wanted to pop back in to make a few responsive comments to the many astute observations, along with one general comment. First, is anyone else excited for a new Civ? I AM. Okay, this is mostly because I found Civ6 to be ... not great (not judging those who love it, just my opinion) and I am hoping that it recaptures the magic. Now, in no particular order- A. Yes, I did create the rules knowing that it would exclude Alpha Centauri. I agree that AC is an amazing game, but I didn't want to get too sidetracked into a conversation about where it places, as it is both wonderful and flawed, and different. Whereas Civilization: Beyond Earth is a LOT easier to place, and has Civ in the name. B. For those of you who have pointed out it is Civilization: Beyond Earth, and not AFTER EARTH, I say this- it's Will Smith's fault. C. Finally, I wanted to say that the hardest choice for me is Civ4 and Civ5 at the top. I think that two things really tipped the scale for me- Civ4 is the greatest possible version of the "classic" Civ game (stacked units, square grids). It had production values for its time that really would blow you away (Nimoy, soundtrack). It pretty much laid down the gauntlet and said, "You can't make a classic Civ game better." Civ5, on the other hand, was ... kinda dire when it was first released. However, it made the choice to unstack and go away from the square grid, which proved to be a game-changer. With the "official" expansions (and the various patches and bug fixes) it turned into an amazing game. In addition, it has a crazy active and wonderful mod community. But it doesn't get credit for the mod community, and while I am judging it on the complete game, I have to say ... I remember how bad it was on release. I don't think either choice for first is necessarily wrong, but I give Civ4 the title of best Civ game ever because, IMO, it was the [I]Paradise Lost [/I]of classic Civ games. Once it was out, you couldn't keep making that type of Civ game. It was so good, it forced them to go in a new (and awesome!) direction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Civilizations, RANKED!
Top