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<blockquote data-quote="Stalker0" data-source="post: 9374490" data-attributes="member: 5889"><p>For me Civ IV still has the best economic model of the civ games. I think both in terms of mechanics and thematics it just feels better to me than V and VI. I also think its AI is flat out superior to the games that follow, principally because SOD is just easier to use than 1UPT, but even in building and diplomacy the AI is simply better. Now Civ V Vox Populi Modmod I think has the best overall AI out of all of them, but again that's mod territory.</p><p></p><p>The 1UPT I do think makes combat more interesting, slamming SODs into each other gets old but the tactics of 1UPT is a lot more fun to me. That said, it also introduces a fundamental "flaw" to the game, in which in proper human hands units rarely if ever should die, and defensive killing of units becomes the strongest way to war. Without unit attrition it messes with a lot of other economic aspects.</p><p></p><p>I could never get into VI for one key reason.... no more movement overflow (aka in all previous civs, if I had 1 move left, I could always move into a new space no matter the terrain. In VI I can only move there if I have the full amount of movement needed). No matter how hard I tried I just couldn't accept it, its annoying as hell having to click through all the units that still have movement left but I can't move them so they just have to sit there. I really really really hope VII reverts that.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9374490, member: 5889"] For me Civ IV still has the best economic model of the civ games. I think both in terms of mechanics and thematics it just feels better to me than V and VI. I also think its AI is flat out superior to the games that follow, principally because SOD is just easier to use than 1UPT, but even in building and diplomacy the AI is simply better. Now Civ V Vox Populi Modmod I think has the best overall AI out of all of them, but again that's mod territory. The 1UPT I do think makes combat more interesting, slamming SODs into each other gets old but the tactics of 1UPT is a lot more fun to me. That said, it also introduces a fundamental "flaw" to the game, in which in proper human hands units rarely if ever should die, and defensive killing of units becomes the strongest way to war. Without unit attrition it messes with a lot of other economic aspects. I could never get into VI for one key reason.... no more movement overflow (aka in all previous civs, if I had 1 move left, I could always move into a new space no matter the terrain. In VI I can only move there if I have the full amount of movement needed). No matter how hard I tried I just couldn't accept it, its annoying as hell having to click through all the units that still have movement left but I can't move them so they just have to sit there. I really really really hope VII reverts that. [/QUOTE]
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