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General Tabletop Discussion
Character Builds & Optimization
Claim: The game is NOT balanced around 6-8 encounters
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<blockquote data-quote="Aaron L" data-source="post: 8086753" data-attributes="member: 926"><p>Our current group consists of 6 players plus the Dungeon Master, giving us a six-member party in our current campaigns (a party size that was standard for us back during our years of playing 1st Edition, but which became a real nightmare to try to run during the days 3rd Edition! Thankfully, a party of that size is back to being easily manageable with 5th Edition.) </p><p></p><p>This group consists of a mix of 4 very long-time players (a 28 year veteran RPG gamer [me] and three 30+ year veterans), a moderately long-time player (around 7 or so years), and one player who only just started playing D&D (or any other RPG) this year with this current campaign, having joined the game when we started playing again around May (after having had paused the game for around a year for various time reasons.) The current PCs in our main party (we have two parties, a main group and a side group for when not everyone is able to make the game) with levels varying from 6th level up to 9th level. This variance in level has posed absolutely no problems for us; in fact having PCs of varying levels has always been pretty standard to us for most of our gaming careers, from 1st Edition onward (whenever a new PC comes into a campaign they start out at one level lower than the lowest current member of the party.)</p><p></p><p>In any given game we will have a variable number of about 1 to 5 or so combat encounters per day, mixed with a certain amount of roleplaying (our excellent current DM, my younger brother, tries to aim for about a 60/40 split between combat and good, deep roleplaying, which seems to be about the ratio our group generally prefers.) Throughout the day will take Short and/or Long Rests whenever we can conceivably get away with it based on our current location and circumstances (sometimes we can manage to get in a Short Rest, sometimes we are interrupted and have to fight our way out instead.) </p><p></p><p>There is no "balance" in our games based on the number of Short and/or Long Rests we are able to get, although we, as our characters, will make sure to try to get in enough Short Rests to accommodate any PCs who have abilities that are tied to their Short Rests (IE if we have a Warlock in the party we will try to make sure to take enough Short Rests to allow him to refresh his personal store of magic); but, as I have said numerous times before, we balance our games by way of making sure that each and every PC/player gets their own time to shine in the spotlight during combat, and chance to do something cool. One result of this is that it doesn't really matter how powerful each PC is in relation to the others; as long as everyone gets their chance to have the spotlight to make a contribution and show off a bit, everyone feels completely satisfied and happy.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 8086753, member: 926"] Our current group consists of 6 players plus the Dungeon Master, giving us a six-member party in our current campaigns (a party size that was standard for us back during our years of playing 1st Edition, but which became a real nightmare to try to run during the days 3rd Edition! Thankfully, a party of that size is back to being easily manageable with 5th Edition.) This group consists of a mix of 4 very long-time players (a 28 year veteran RPG gamer [me] and three 30+ year veterans), a moderately long-time player (around 7 or so years), and one player who only just started playing D&D (or any other RPG) this year with this current campaign, having joined the game when we started playing again around May (after having had paused the game for around a year for various time reasons.) The current PCs in our main party (we have two parties, a main group and a side group for when not everyone is able to make the game) with levels varying from 6th level up to 9th level. This variance in level has posed absolutely no problems for us; in fact having PCs of varying levels has always been pretty standard to us for most of our gaming careers, from 1st Edition onward (whenever a new PC comes into a campaign they start out at one level lower than the lowest current member of the party.) In any given game we will have a variable number of about 1 to 5 or so combat encounters per day, mixed with a certain amount of roleplaying (our excellent current DM, my younger brother, tries to aim for about a 60/40 split between combat and good, deep roleplaying, which seems to be about the ratio our group generally prefers.) Throughout the day will take Short and/or Long Rests whenever we can conceivably get away with it based on our current location and circumstances (sometimes we can manage to get in a Short Rest, sometimes we are interrupted and have to fight our way out instead.) There is no "balance" in our games based on the number of Short and/or Long Rests we are able to get, although we, as our characters, will make sure to try to get in enough Short Rests to accommodate any PCs who have abilities that are tied to their Short Rests (IE if we have a Warlock in the party we will try to make sure to take enough Short Rests to allow him to refresh his personal store of magic); but, as I have said numerous times before, we balance our games by way of making sure that each and every PC/player gets their own time to shine in the spotlight during combat, and chance to do something cool. One result of this is that it doesn't really matter how powerful each PC is in relation to the others; as long as everyone gets their chance to have the spotlight to make a contribution and show off a bit, everyone feels completely satisfied and happy. [/QUOTE]
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Claim: The game is NOT balanced around 6-8 encounters
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