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Clanggedin Prestige Class
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<blockquote data-quote="Technik4" data-source="post: 986375" data-attributes="member: 7211"><p>So, I will take your idea and change it around, please take it as you will.</p><p></p><p><strong>Basic Clanggedin Technique</strong> [General]</p><p>You’ve been trained in the Clanggedin special fighting methods against Giants. </p><p>Requirements: BAB +2; worshiper of Clanggedin Silverbeard.</p><p>Benefit: you gain a +2 to your damage roll (this is not multiplied with a critical hit) against creatures with the type [Giant].</p><p>Special: The extra damage only applies when using a 1-handed axe.</p><p></p><p><strong>Rockburst</strong> </p><p>Evocation [Earth]</p><p>Level: Clr5 (Clangeddin), Rgr4 (Clangeddin)</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: 25 + 5 ft./caster level</p><p>Target: Concentration of natural rock or stone</p><p>Area of effect: 1 cubic foot/caster level</p><p>Duration: Instantenous</p><p>Saving Throw: Reflex Half</p><p></p><p>This spell allows the caster to make a boulder or rockpile explode, suddenly propelling jagged shards in all directions. If the pile of rock is larger than the one a caster can explode only a partial part of the rock is exploded.</p><p></p><p>Rockburst deals 1d6/caster level (max 15d6) to everyone with 20 ft. of the area of effect. Anyone beyond 10 ft. of the blast gets a +4 bonus to their save. Against creatures with the [Water] subtype this spell deals 1d8/caster level instead of 1d6.</p><p></p><p></p><p><u><strong>Alaghor</strong></u></p><p></p><p><strong>Hit Die</strong>: d8</p><p></p><p><u>Requirements</u></p><p>To qualify to become an Alaghor, a character must fulfill all the following criteria.</p><p>BAB: +5</p><p>Knowledge Religion: 4 ranks</p><p>Feats: Basic Clanggedin Technique, Combat Casting, Weapon Focus (Battleaxe)</p><p>Race: Dwarf</p><p>Religion: Must worship Clanggedin Silverbeard.</p><p>Spellcasting: Ability to cast 2nd level divine spells.</p><p>Special: Endure the test of Clanggedin.</p><p></p><p><u>Class Skills</u></p><p>The Alaghor class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge(War) (Int), Knowledge(Religion), Profession (Wis), Spellcraft (Int), Survival (Wis).</p><p>Skill points at each level: 2 + Int modifier</p><p></p><p><u>Class Features</u></p><p>All of the following are class features of the Alaghor prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency</strong>: Alaghor do not gain proficiency in either weapons or armor.</p><p></p><p><strong>Silverbeard (Ex)</strong>: At 1st level, an Alaghor can use this spell-like ability as a standard action once per day. The continual use of this spell makes the beard turn silver. Silverbeard grants the Alaghor +1 natural armor at 1st level. This bonus increases to +2 at 5th level (and the beard is permanently silver), and +3 at 10th level.</p><p></p><p><strong>Giant Rage (Ex)</strong>: At 1st level the Alaghor can focus their hatred of giants into a rage, not unlike a barbarian. Their rage becomes an all-out bloodlust, during which they cannot cast spells, turn undead, or take any action that requires thought or concentration. As long as the Alaghor can still see a living giant the rage lasts, and it grants a +4 Strength, +4 Constitution, and +2 bonus to Will saving throws. During the rage an Alaghor loses access to the Dwarven racial ability to dodge giants (loses the +4 dodge bonus vs giants). Once all the giants are defeated or the encounter has ended, the Alaghor becomes fatigued. Regular uses of rage can be used regularly or as Giant Rage. Giant Rage improves in tandem with Rage, so an Alaghor with enough barbarian levels for Greater Rage uses those bonuses for a Giant Rage.</p><p></p><p><strong>Rockburst (Su)</strong>: At 2nd level an Alaghor can cast Rockburst once per day. At 6th level an Alaghar can cast Rockburst twice per day, and at 10th level three times per day.</p><p></p><p><strong>Advanced Clangeddin Technique (Ex)</strong>: At 3rd level the Alaghor gains the use of the Improved Critical feat when fighting against giant folk and using a 1-handed axe. Additionally a dwarf may forfeit existing racial attack bonuses against orcs and goblins and instead use this bonus against giants.</p><p></p><p><strong>Damage Reduction (Ex)</strong>: At 4th level an Alaghor can shrug off the damage taken by any attack by gaining DR 1/-. This ability becomes DR 2/- at 8th level. If an Alaghor has DR from barbarian levels, add all values to determine the total DR.</p><p></p><p><strong>Alaghor Charm (Ex)</strong>: At 5th level due to the silver color of their beards an Alaghor gains a bonus equal to their Alaghor level in dealings with dwarves. This bonus applies to charisma checks, skill checks, and checks to alter the mood of an encounter with dwarves.</p><p></p><p><strong>Ultimate Clangeddin Technique (Ex)</strong>: At 9th level the Alaghor gains the use of the power critical feat when using a 1-handed axe and fighting against giant folk.</p><p></p><p>L BAB F/ R/ W/ Special</p><p>1 +1 +2 +0 +2 Silverbeard (+1), Giant Rage 1/day</p><p>2 +2 +3 +0 +3 Rockburst 1/day, Spellcasting +1</p><p>3 +3 +3 +1 +3 Advanced Clangeddin Technique</p><p>4 +4 +4 +1 +4 DR 1/-, Spellcasting +1</p><p>5 +5 +4 +1 +4 Silverbeard (+2), Alaghor Charm</p><p>6 +6 +5 +2 +5 Rockburst 2/day, Spellcasting +1</p><p>7 +7 +5 +2 +5 Giant Rage 2/day</p><p>8 +8 +6 +2 +6 DR 2/-, Spellcasting +1</p><p>9 +9 +6 +3 +6 Ultimate Clangeddin Technique</p><p>10 +10 +7 +3 +7 Silverbeard (+3), Rockburst 3/day, Spellcasting +1</p><p></p><p>Edited: Removed comments.</p></blockquote><p></p>
[QUOTE="Technik4, post: 986375, member: 7211"] So, I will take your idea and change it around, please take it as you will. [b]Basic Clanggedin Technique[/b] [General] You’ve been trained in the Clanggedin special fighting methods against Giants. Requirements: BAB +2; worshiper of Clanggedin Silverbeard. Benefit: you gain a +2 to your damage roll (this is not multiplied with a critical hit) against creatures with the type [Giant]. Special: The extra damage only applies when using a 1-handed axe. [b]Rockburst[/b] Evocation [Earth] Level: Clr5 (Clangeddin), Rgr4 (Clangeddin) Components: V, S Casting Time: 1 action Range: 25 + 5 ft./caster level Target: Concentration of natural rock or stone Area of effect: 1 cubic foot/caster level Duration: Instantenous Saving Throw: Reflex Half This spell allows the caster to make a boulder or rockpile explode, suddenly propelling jagged shards in all directions. If the pile of rock is larger than the one a caster can explode only a partial part of the rock is exploded. Rockburst deals 1d6/caster level (max 15d6) to everyone with 20 ft. of the area of effect. Anyone beyond 10 ft. of the blast gets a +4 bonus to their save. Against creatures with the [Water] subtype this spell deals 1d8/caster level instead of 1d6. [u][b]Alaghor[/b][/u] [b]Hit Die[/b]: d8 [u]Requirements[/u] To qualify to become an Alaghor, a character must fulfill all the following criteria. BAB: +5 Knowledge Religion: 4 ranks Feats: Basic Clanggedin Technique, Combat Casting, Weapon Focus (Battleaxe) Race: Dwarf Religion: Must worship Clanggedin Silverbeard. Spellcasting: Ability to cast 2nd level divine spells. Special: Endure the test of Clanggedin. [u]Class Skills[/u] The Alaghor class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge(War) (Int), Knowledge(Religion), Profession (Wis), Spellcraft (Int), Survival (Wis). Skill points at each level: 2 + Int modifier [u]Class Features[/u] All of the following are class features of the Alaghor prestige class. [b]Weapon and Armor Proficiency[/b]: Alaghor do not gain proficiency in either weapons or armor. [b]Silverbeard (Ex)[/b]: At 1st level, an Alaghor can use this spell-like ability as a standard action once per day. The continual use of this spell makes the beard turn silver. Silverbeard grants the Alaghor +1 natural armor at 1st level. This bonus increases to +2 at 5th level (and the beard is permanently silver), and +3 at 10th level. [b]Giant Rage (Ex)[/b]: At 1st level the Alaghor can focus their hatred of giants into a rage, not unlike a barbarian. Their rage becomes an all-out bloodlust, during which they cannot cast spells, turn undead, or take any action that requires thought or concentration. As long as the Alaghor can still see a living giant the rage lasts, and it grants a +4 Strength, +4 Constitution, and +2 bonus to Will saving throws. During the rage an Alaghor loses access to the Dwarven racial ability to dodge giants (loses the +4 dodge bonus vs giants). Once all the giants are defeated or the encounter has ended, the Alaghor becomes fatigued. Regular uses of rage can be used regularly or as Giant Rage. Giant Rage improves in tandem with Rage, so an Alaghor with enough barbarian levels for Greater Rage uses those bonuses for a Giant Rage. [b]Rockburst (Su)[/b]: At 2nd level an Alaghor can cast Rockburst once per day. At 6th level an Alaghar can cast Rockburst twice per day, and at 10th level three times per day. [b]Advanced Clangeddin Technique (Ex)[/b]: At 3rd level the Alaghor gains the use of the Improved Critical feat when fighting against giant folk and using a 1-handed axe. Additionally a dwarf may forfeit existing racial attack bonuses against orcs and goblins and instead use this bonus against giants. [b]Damage Reduction (Ex)[/b]: At 4th level an Alaghor can shrug off the damage taken by any attack by gaining DR 1/-. This ability becomes DR 2/- at 8th level. If an Alaghor has DR from barbarian levels, add all values to determine the total DR. [b]Alaghor Charm (Ex)[/b]: At 5th level due to the silver color of their beards an Alaghor gains a bonus equal to their Alaghor level in dealings with dwarves. This bonus applies to charisma checks, skill checks, and checks to alter the mood of an encounter with dwarves. [b]Ultimate Clangeddin Technique (Ex)[/b]: At 9th level the Alaghor gains the use of the power critical feat when using a 1-handed axe and fighting against giant folk. L BAB F/ R/ W/ Special 1 +1 +2 +0 +2 Silverbeard (+1), Giant Rage 1/day 2 +2 +3 +0 +3 Rockburst 1/day, Spellcasting +1 3 +3 +3 +1 +3 Advanced Clangeddin Technique 4 +4 +4 +1 +4 DR 1/-, Spellcasting +1 5 +5 +4 +1 +4 Silverbeard (+2), Alaghor Charm 6 +6 +5 +2 +5 Rockburst 2/day, Spellcasting +1 7 +7 +5 +2 +5 Giant Rage 2/day 8 +8 +6 +2 +6 DR 2/-, Spellcasting +1 9 +9 +6 +3 +6 Ultimate Clangeddin Technique 10 +10 +7 +3 +7 Silverbeard (+3), Rockburst 3/day, Spellcasting +1 Edited: Removed comments. [/QUOTE]
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