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*Pathfinder & Starfinder
Clanggedin Prestige Class
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<blockquote data-quote="iwatt" data-source="post: 991533" data-attributes="member: 11085"><p>The alaghor can use any of the mentioned weapons he wants, it's just that the weapon linked closest to Clangeddin is the battleaxe. Maybe allow it with the dwarven waraxe, but I wouldn't go as far as allowing it with the Giant axe. This is a powerful prestige class, their should be some costs attached to taking it. Combat Casting is pretty maligned in the boards, but I have gotten good mileage out of it, specially when you don't have all those skill points. Remember that this is a cleric prestige class ( as well as the dwarven ranger's go too class <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />), and both therse classses tend to leave Int as one of their lower stats. A dwarven cleric will not wait till level 7 for Divine power, so he will have a decent strength. So Combat Casting allows for an offset in your concentration ranks, allowing for other skills tod evelop as well.</p><p></p><p>About the spellcasting level, I feel that 1 every two is pretty low, but I'm willing to acccept that good advancement is abit too good. Maybe drop it every time Giant Rage appears in the advancement (1, 7) or even Silverbeard (1,5,10). I know this isn't standard of any other prestige classses, but it would slow the advance a bit.</p><p></p><p>What do you guys think of that? A cleric7 qualifies for the class. CLeric4/Fighter2 qualifies the quickest (BAB). Finally, a ranger8 could get in as well.</p><p></p><p>At the end of the progression:</p><p>OPtion 1 (drop two levels)</p><p></p><p>Cl7---------->casts as a Cl15 casts 8th level instead of 9th</p><p>Ft2/Cl4----->casts as a Cl12 casts 6th level instead of 8th if her had gone straight cleric</p><p>Ranger 8-->casts as 16th level ranger (all of his spell levels)</p><p></p><p>OPtion 2</p><p>Cl7---------->casts as a Cl14 casts 7th level instead of 9th</p><p>Ft2/Cl4----->casts as a Cl11 casts 6th level instead of 8th if her had gone straight cleric</p><p>Ranger 8-->casts as 15th level ranger (all of his spell levels as well)</p><p></p><p>A last option would be for him to lose 4 caster levels (1,4,7,10)</p><p>OPtion 3</p><p>Cl7---------->casts as a Cl13 casts 7th level instead of 9th</p><p>Ft2/Cl4----->casts as a Cl10 casts 5th level instead of 8th if her had gone straight cleric</p><p>Ranger 8-->casts as 14 th level ranger (all of his spell levels as well if he has a Wis 18)</p><p></p><p>As I said, this is my first prestige class. In y expereince though, I'm a good judge of balance, and I would lean towards option2. The feats may make him look as a melee machine, but rememeber that every round your cleric is swinging an axe he is not casting spells. Finnaly, a lot of my players don't like to paly clerics because they feel obligated to play a support role. This prestige class will guarantee the dwarven cleric will shine against giant enemies. After all, I want my players to have fun.</p></blockquote><p></p>
[QUOTE="iwatt, post: 991533, member: 11085"] The alaghor can use any of the mentioned weapons he wants, it's just that the weapon linked closest to Clangeddin is the battleaxe. Maybe allow it with the dwarven waraxe, but I wouldn't go as far as allowing it with the Giant axe. This is a powerful prestige class, their should be some costs attached to taking it. Combat Casting is pretty maligned in the boards, but I have gotten good mileage out of it, specially when you don't have all those skill points. Remember that this is a cleric prestige class ( as well as the dwarven ranger's go too class :D), and both therse classses tend to leave Int as one of their lower stats. A dwarven cleric will not wait till level 7 for Divine power, so he will have a decent strength. So Combat Casting allows for an offset in your concentration ranks, allowing for other skills tod evelop as well. About the spellcasting level, I feel that 1 every two is pretty low, but I'm willing to acccept that good advancement is abit too good. Maybe drop it every time Giant Rage appears in the advancement (1, 7) or even Silverbeard (1,5,10). I know this isn't standard of any other prestige classses, but it would slow the advance a bit. What do you guys think of that? A cleric7 qualifies for the class. CLeric4/Fighter2 qualifies the quickest (BAB). Finally, a ranger8 could get in as well. At the end of the progression: OPtion 1 (drop two levels) Cl7---------->casts as a Cl15 casts 8th level instead of 9th Ft2/Cl4----->casts as a Cl12 casts 6th level instead of 8th if her had gone straight cleric Ranger 8-->casts as 16th level ranger (all of his spell levels) OPtion 2 Cl7---------->casts as a Cl14 casts 7th level instead of 9th Ft2/Cl4----->casts as a Cl11 casts 6th level instead of 8th if her had gone straight cleric Ranger 8-->casts as 15th level ranger (all of his spell levels as well) A last option would be for him to lose 4 caster levels (1,4,7,10) OPtion 3 Cl7---------->casts as a Cl13 casts 7th level instead of 9th Ft2/Cl4----->casts as a Cl10 casts 5th level instead of 8th if her had gone straight cleric Ranger 8-->casts as 14 th level ranger (all of his spell levels as well if he has a Wis 18) As I said, this is my first prestige class. In y expereince though, I'm a good judge of balance, and I would lean towards option2. The feats may make him look as a melee machine, but rememeber that every round your cleric is swinging an axe he is not casting spells. Finnaly, a lot of my players don't like to paly clerics because they feel obligated to play a support role. This prestige class will guarantee the dwarven cleric will shine against giant enemies. After all, I want my players to have fun. [/QUOTE]
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