Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Clarification/House Rule] Casting raise dead, resurrection and true resurrection on undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="VelvetViolet" data-source="post: 6262038" data-attributes="member: 6686357"><p>After reading an old Sage Advice column, I've decided to implement a house rule that addresses the inconsistencies of the raise dead and resurrection spells and the undead type description, which contradict each other and are generally written confusingly.</p><p></p><p><strong>Casting <em>raise dead</em> on undead</strong></p><p><em>Raise dead</em> can be cast on undead creatures to destroy them outright (Will negates). Using the spell in this way does not require a material component. Undead that still possess their original souls, such as vampires and liches, are unaffected.</p><p> </p><p><em>Raise dead</em> can be cast on the corpse of an undead creature (even if killed by <em>raise dead</em> as above) if it otherwise meets the prerequisites (i.e. time limit, intact) and <em>sanctify corpse</em> is cast on it beforehand. Incorporeal undead, as they are not tied to the corpse, do not need to be killed beforehand unless they are the subject’s real soul (e.g. ghosts); casting <em>sanctify corpse</em> is still required, however.</p><p> </p><p><strong>Casting <em>resurrection</em> and <em>true resurrection</em> on undead</strong></p><p><em>Resurrection</em> and <em>true resurrection</em> can be cast on undead creatures if they meet the time limit (no save allowed). This turns them back into the living creatures they once were. Undead that do not possess their original soul will be destroyed outright (no save allowed) as per <em>raise dead</em> above if the original soul does not want to return.</p><p> </p><p><em>Resurrection</em> and <em>true resurrection</em> can be used to resurrect a person whose corpse has been raised as an undead creature without requiring that undead creature to be present. This assumes that the creature does not possess the original soul and, in the case of simple <em>resurrection</em>, that the cleric has a piece of the corpse taken from the undead creature or somewhere else. This resurrects the subject as normal but has no effect on the undead creature made from their previous corpse which will continue to exist independently and, in the case of intelligent undead that become aware of the <em>resurrection</em>, may develop an existential crisis (aka the cloning blues) that may well bloom into an obsession with destroying the original. (Note: this situation actually happened in an official WotC published novel, and I prefer it over the official rules because its so much cooler and opens the door for interesting plots.)</p><p> </p><p><strong>Souls and undead</strong></p><p>Mindless undead like skeletons and zombies do not have souls period (e.g. <em>magic jar</em> has no effect), while more intelligent undead like ghouls, spectres and wights have developed new souls (made of the memories impressed upon the corpse as shown by <em>speak with dead</em>, the basic feeding urge of the lower brain functions and some all-purpose negative energy antilife-force) to replace their original souls which have moved on to the afterlife. A good rule of thumb is if the undead retains all class levels and abilities after becoming undead then it still retains its original soul, albeit warped by the evil power of negative energy.</p><p> </p><p>Comments? Criticisms?</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6262038, member: 6686357"] After reading an old Sage Advice column, I've decided to implement a house rule that addresses the inconsistencies of the raise dead and resurrection spells and the undead type description, which contradict each other and are generally written confusingly. [B]Casting [I]raise dead[/I] on undead[/B] [I]Raise dead[/I] can be cast on undead creatures to destroy them outright (Will negates). Using the spell in this way does not require a material component. Undead that still possess their original souls, such as vampires and liches, are unaffected. [I]Raise dead[/I] can be cast on the corpse of an undead creature (even if killed by [I]raise dead[/I] as above) if it otherwise meets the prerequisites (i.e. time limit, intact) and [I]sanctify corpse[/I] is cast on it beforehand. Incorporeal undead, as they are not tied to the corpse, do not need to be killed beforehand unless they are the subject’s real soul (e.g. ghosts); casting [I]sanctify corpse[/I] is still required, however. [B]Casting [I]resurrection[/I] and [I]true resurrection[/I] on undead[/B] [I]Resurrection[/I] and [I]true resurrection[/I] can be cast on undead creatures if they meet the time limit (no save allowed). This turns them back into the living creatures they once were. Undead that do not possess their original soul will be destroyed outright (no save allowed) as per [I]raise dead[/I] above if the original soul does not want to return. [I]Resurrection[/I] and [I]true resurrection[/I] can be used to resurrect a person whose corpse has been raised as an undead creature without requiring that undead creature to be present. This assumes that the creature does not possess the original soul and, in the case of simple [I]resurrection[/I], that the cleric has a piece of the corpse taken from the undead creature or somewhere else. This resurrects the subject as normal but has no effect on the undead creature made from their previous corpse which will continue to exist independently and, in the case of intelligent undead that become aware of the [I]resurrection[/I], may develop an existential crisis (aka the cloning blues) that may well bloom into an obsession with destroying the original. (Note: this situation actually happened in an official WotC published novel, and I prefer it over the official rules because its so much cooler and opens the door for interesting plots.) [B]Souls and undead[/B] Mindless undead like skeletons and zombies do not have souls period (e.g. [I]magic jar[/I] has no effect), while more intelligent undead like ghouls, spectres and wights have developed new souls (made of the memories impressed upon the corpse as shown by [I]speak with dead[/I], the basic feeding urge of the lower brain functions and some all-purpose negative energy antilife-force) to replace their original souls which have moved on to the afterlife. A good rule of thumb is if the undead retains all class levels and abilities after becoming undead then it still retains its original soul, albeit warped by the evil power of negative energy. Comments? Criticisms? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Clarification/House Rule] Casting raise dead, resurrection and true resurrection on undead
Top