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General Tabletop Discussion
*Pathfinder & Starfinder
Clarification of Grappling
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<blockquote data-quote="jonrog1" data-source="post: 1446467" data-attributes="member: 189"><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Here's the only place you go astray. Even when pinned, your grappling opponent maintains his Dex bonus vs. YOU. Your buddy the rogue, however, can sneak attack to his heart's content. A good teamwork combo for a party.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">I use a grappling-only fighter in my party, here's my checklist:</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">MY GRAPPLE CHECK: (BAB) + (STR) + (MODS from feats, circum, etc.)</span></p><p><span style="font-family: 'Verdana'">MY TOUCH ATTACK: (BAB) + (STR) + (MODS, usually none)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">1.) Touch attack. Opponent gets AoO.</span></p><p><span style="font-family: 'Verdana'">2.) If AoO causes damage, grapple automatically fails.</span></p><p><span style="font-family: 'Verdana'">3.) If touch attack succeeds, make opposed grapple check.</span></p><p><span style="font-family: 'Verdana'">4.) If grapple check succeeds, </span></p><p><span style="font-family: 'Verdana'"> a.) Move into same space as opponent.</span></p><p><span style="font-family: 'Verdana'"> b.) Opponent and you are grappling - you both lose your Dex bonuses to everyone except each other.</span></p><p><span style="font-family: 'Verdana'"> c.) You now automatically do your unarmed damage to your opponent. (usually subdual unless you have Improved Unarmed Strike)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">5.) Every round, you can make as many grapple checks as you have base attacks, at those BABS. The list of things you can do with those grapple checks is clearly state din the PHB.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A quick note -- if you attack with a light weapon, like a dagger, you don't make an opposed grapple check, you make an attack at -4.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">You use an opp. grapple check to do unarmed damage. This is why Monks are nasty, because they do nasty unarmed damage, but often grapple checks are easier to beat than hitting an opponent's armor class.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hope that was helpful.</span></p></blockquote><p></p>
[QUOTE="jonrog1, post: 1446467, member: 189"] [font=Verdana] Here's the only place you go astray. Even when pinned, your grappling opponent maintains his Dex bonus vs. YOU. Your buddy the rogue, however, can sneak attack to his heart's content. A good teamwork combo for a party. I use a grappling-only fighter in my party, here's my checklist: MY GRAPPLE CHECK: (BAB) + (STR) + (MODS from feats, circum, etc.) MY TOUCH ATTACK: (BAB) + (STR) + (MODS, usually none) 1.) Touch attack. Opponent gets AoO. 2.) If AoO causes damage, grapple automatically fails. 3.) If touch attack succeeds, make opposed grapple check. 4.) If grapple check succeeds, a.) Move into same space as opponent. b.) Opponent and you are grappling - you both lose your Dex bonuses to everyone except each other. c.) You now automatically do your unarmed damage to your opponent. (usually subdual unless you have Improved Unarmed Strike) 5.) Every round, you can make as many grapple checks as you have base attacks, at those BABS. The list of things you can do with those grapple checks is clearly state din the PHB. A quick note -- if you attack with a light weapon, like a dagger, you don't make an opposed grapple check, you make an attack at -4. You use an opp. grapple check to do unarmed damage. This is why Monks are nasty, because they do nasty unarmed damage, but often grapple checks are easier to beat than hitting an opponent's armor class. Hope that was helpful.[/font] [/QUOTE]
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Clarification of Grappling
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