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General Tabletop Discussion
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Clarification of weapon listing for a noob!
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5521574" data-attributes="member: 23094"><p>Actually, everyone who has them can cast as many 0-level spells per day as they want. Sorcerers have a short list of known 0-level spells, and Wizards, Clerics, and Druids can select which 0-level spells they have memorized on any given day.</p><p></p><p></p><p></p><p>Spell take effect the moment casting them is done. For many spells, the casting time is 1 standard action, and therefore they come into play (possibly) in the middle of the caster's turn.</p><p></p><p>Others take a full-round action, which come into effect at the end of your turn (plus or minus a 5' step).</p><p></p><p>Still others have a casting time of 1 round, which means you're casting for your entire turn and then everyone else's, as well, and the spell comes into effect right before your next turn.</p><p></p><p>Generally speaking, the only ways to force a Concentration check are to either:</p><p></p><ol> <li data-xf-list-type="ol">Be standing right next to the caster, because casting a spell provokes an Attack of Opportunity (AoO); if the AoO hits, the caster has to make a Concentration check or lose the spell</li> <li data-xf-list-type="ol">Ready an action to attack a caster if he starts casting; if this attack hits, the caster has to make a Concentration check or lose the spell</li> <li data-xf-list-type="ol">Attack the caster normally if he's casting a 1-round casting time spell</li> <li data-xf-list-type="ol">Deal ongoing damage to the caster (such as by lighting him on fire with a flask of oil or hitting him with an Acid Arrow spell)</li> </ol></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5521574, member: 23094"] Actually, everyone who has them can cast as many 0-level spells per day as they want. Sorcerers have a short list of known 0-level spells, and Wizards, Clerics, and Druids can select which 0-level spells they have memorized on any given day. Spell take effect the moment casting them is done. For many spells, the casting time is 1 standard action, and therefore they come into play (possibly) in the middle of the caster's turn. Others take a full-round action, which come into effect at the end of your turn (plus or minus a 5' step). Still others have a casting time of 1 round, which means you're casting for your entire turn and then everyone else's, as well, and the spell comes into effect right before your next turn. Generally speaking, the only ways to force a Concentration check are to either: [list=1][*]Be standing right next to the caster, because casting a spell provokes an Attack of Opportunity (AoO); if the AoO hits, the caster has to make a Concentration check or lose the spell [*]Ready an action to attack a caster if he starts casting; if this attack hits, the caster has to make a Concentration check or lose the spell [*]Attack the caster normally if he's casting a 1-round casting time spell [*]Deal ongoing damage to the caster (such as by lighting him on fire with a flask of oil or hitting him with an Acid Arrow spell)[/list] [/QUOTE]
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