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General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on an AoO case
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<blockquote data-quote="kjenks" data-source="post: 1933397" data-attributes="member: 12892"><p>You didn't mention giving the party a Sense Motive check to get a "Hunch" that something is wrong. This kind of skill check takes a minute (ten rounds), per the PH description of Sense Motive. You should also give subtle role-playing clues, like purring and growling while talking as the Rakshasa.</p><p></p><p>In addition to the Spot checks Dimwhit mentioned (one per party member), the Imp would also need to make Move Silently checks, even while flying, opposed by a Listen from each and every party member.</p><p></p><p>Change Shape isn't a perfect disguise. You should also give each and every PC a Spot check opposed by the Rakshasa's amazing Disguise skill to notice something wrong with his human guise. I'd give a Ranger with Favored Enemy: Human his bonus on this check, even though the rakshasa is an Outsider pretending to be Human, but that's a DM decision. Since adventurers are by nature suspicous, I might give them all an automatic Take 10 on their opposed Spot checks, per the rules for the Disguise skill, or I might roll for them. Remember that when using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent’s mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4.</p><p></p><p>As a DM, it would be best if you rolled ALL of these skill checks secretly, so the players don't have a clue what's going on until the battle is on. Keep track of what each character rolls, so when they're surprised, you can tell them exactly why.</p><p></p><p>Get the Spot, Listen and Sense Motive total from each character, and make sure you know the Favored Enemy bonus of any rangers in the party.</p></blockquote><p></p>
[QUOTE="kjenks, post: 1933397, member: 12892"] You didn't mention giving the party a Sense Motive check to get a "Hunch" that something is wrong. This kind of skill check takes a minute (ten rounds), per the PH description of Sense Motive. You should also give subtle role-playing clues, like purring and growling while talking as the Rakshasa. In addition to the Spot checks Dimwhit mentioned (one per party member), the Imp would also need to make Move Silently checks, even while flying, opposed by a Listen from each and every party member. Change Shape isn't a perfect disguise. You should also give each and every PC a Spot check opposed by the Rakshasa's amazing Disguise skill to notice something wrong with his human guise. I'd give a Ranger with Favored Enemy: Human his bonus on this check, even though the rakshasa is an Outsider pretending to be Human, but that's a DM decision. Since adventurers are by nature suspicous, I might give them all an automatic Take 10 on their opposed Spot checks, per the rules for the Disguise skill, or I might roll for them. Remember that when using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent’s mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4. As a DM, it would be best if you rolled ALL of these skill checks secretly, so the players don't have a clue what's going on until the battle is on. Keep track of what each character rolls, so when they're surprised, you can tell them exactly why. Get the Spot, Listen and Sense Motive total from each character, and make sure you know the Favored Enemy bonus of any rangers in the party. [/QUOTE]
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Clarification on an AoO case
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