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General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on disrupting a spellcaster's spell
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<blockquote data-quote="Ridley's Cohort" data-source="post: 305671" data-attributes="member: 545"><p>mypetrock,</p><p></p><p>While your idea makes some intuitive sense, it would be difficult to implement. Which damage forces a concentration check? Recent damage? Damage since the last round? Such changes can make casting in combat impossible with the present rules for the Concentration skill.</p><p></p><p>From the POV of a wizard, if I am prevented from casting spells this round because I 'recently' took damage, I am practically forced to immediately flee if I ever get beaten down. A 'death spiral' is too easy:<em> I got hit the 1st round, so I can't cast the 1st round; so I got hit again in the 2nd round because I couldn't cast a spell to defend myself last round, so I can't cast in the 2nd round; having still not cast any spells for 2 rounds, I am beaten on a 3rd time...</em></p><p></p><p>That is no fun for the wizard, and no fun for his allies either.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 305671, member: 545"] mypetrock, While your idea makes some intuitive sense, it would be difficult to implement. Which damage forces a concentration check? Recent damage? Damage since the last round? Such changes can make casting in combat impossible with the present rules for the Concentration skill. From the POV of a wizard, if I am prevented from casting spells this round because I 'recently' took damage, I am practically forced to immediately flee if I ever get beaten down. A 'death spiral' is too easy:[i] I got hit the 1st round, so I can't cast the 1st round; so I got hit again in the 2nd round because I couldn't cast a spell to defend myself last round, so I can't cast in the 2nd round; having still not cast any spells for 2 rounds, I am beaten on a 3rd time...[/i] That is no fun for the wizard, and no fun for his allies either. [/QUOTE]
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Clarification on disrupting a spellcaster's spell
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