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General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on disrupting a spellcaster's spell
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<blockquote data-quote="AuraSeer" data-source="post: 309406" data-attributes="member: 1331"><p>My point is that spellcasters <u>don't</u> "tend to fall after a couple of arrows". Sure they can't wear armor, but any smart mage will have a high AC anyway via defensive items and spells. Once you account for range penalties for being (potentially) 400' above the battle, not to mention <em>Protection from Arrows</em> and <em>Stoneskin</em> and whatnot, he has practically nothing to fear from ordinary attackers. An archer who thinks him a soft target will be rudely surprised.</p><p></p><p>Also, spellcasting will certainly not "cease after the first attack". Even if the archer readies his attack, and hits, and does damage, and triggers a Concentration check, and the check fails, that only spoils one spell. The mage can go on and cast something else next round (or even this round, if he's <em>hasted</em>).</p><p></p><p>If you bring in your own caster to dispel his protections, that's a whole other story. You might as well not bother dispelling, and just chuck a <em>Hold</em> or a <em>Dominate</em> or some damaging spells of your own. Spellcaster vs. spellcaster is entirely different from spellcaster vs. conventional troops.</p><p></p><p>[Edited for typos]</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 309406, member: 1331"] My point is that spellcasters [u]don't[/u] "tend to fall after a couple of arrows". Sure they can't wear armor, but any smart mage will have a high AC anyway via defensive items and spells. Once you account for range penalties for being (potentially) 400' above the battle, not to mention [i]Protection from Arrows[/i] and [i]Stoneskin[/i] and whatnot, he has practically nothing to fear from ordinary attackers. An archer who thinks him a soft target will be rudely surprised. Also, spellcasting will certainly not "cease after the first attack". Even if the archer readies his attack, and hits, and does damage, and triggers a Concentration check, and the check fails, that only spoils one spell. The mage can go on and cast something else next round (or even this round, if he's [i]hasted[/i]). If you bring in your own caster to dispel his protections, that's a whole other story. You might as well not bother dispelling, and just chuck a [i]Hold[/i] or a [i]Dominate[/i] or some damaging spells of your own. Spellcaster vs. spellcaster is entirely different from spellcaster vs. conventional troops. [Edited for typos] [/QUOTE]
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Clarification on disrupting a spellcaster's spell
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