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General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on disrupting a spellcaster's spell
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<blockquote data-quote="Zenon" data-source="post: 310530" data-attributes="member: 352"><p>My hypothetical player answer to this judgement would be "He sure does! What do you think that increased BAB stands for? Training, expertise with the weapon, knowing where and when to strike. He's not just flailing around with it, if he was and his hit number is so good, why can't I just flail around and have a good hit number? It's also hard to see with that blood pouring into his eyes from the scalp wound he just took. Why isn't it harder for him?"</p><p></p><p>Hypothetical player aside, it does take some amount of concentrating to fight effectively, at least IMHO.</p><p></p><p></p><p></p><p>This is true. I wasn't advocating not using this, all I said was you might need to implement it depending on you and your groups style of play. But realize, if you limit the one class type with it, you really should limit the others in some manner.</p><p></p><p></p><p></p><p>I remember your post about this. That was why I added the "DM expectation" and "if it suits your group"part to my post. If you feel adding to it will satisfy not only you, but your group also, go for it! You just have to be careful that while it may make you happy to make the change, it might cheeze off some of your players.</p><p></p><p>BTW (and possible unrelated), watch out using the word "loophole". I got jumped in another thread for pointing out that by the rules (a loophole in the rules to me), you don't even have to be aware of an action that provokes an AoO to take the AoO. Again, this would be solved by adding a simple "Defender must be aware of the action that causes the AoO" to the rule, much like your addition below:</p><p></p><p></p><p></p><p>I see where you are going with this, and I don't disagree with it. If it works for you, by all means use it. It doesn't seem bad.</p></blockquote><p></p>
[QUOTE="Zenon, post: 310530, member: 352"] My hypothetical player answer to this judgement would be "He sure does! What do you think that increased BAB stands for? Training, expertise with the weapon, knowing where and when to strike. He's not just flailing around with it, if he was and his hit number is so good, why can't I just flail around and have a good hit number? It's also hard to see with that blood pouring into his eyes from the scalp wound he just took. Why isn't it harder for him?" Hypothetical player aside, it does take some amount of concentrating to fight effectively, at least IMHO. This is true. I wasn't advocating not using this, all I said was you might need to implement it depending on you and your groups style of play. But realize, if you limit the one class type with it, you really should limit the others in some manner. I remember your post about this. That was why I added the "DM expectation" and "if it suits your group"part to my post. If you feel adding to it will satisfy not only you, but your group also, go for it! You just have to be careful that while it may make you happy to make the change, it might cheeze off some of your players. BTW (and possible unrelated), watch out using the word "loophole". I got jumped in another thread for pointing out that by the rules (a loophole in the rules to me), you don't even have to be aware of an action that provokes an AoO to take the AoO. Again, this would be solved by adding a simple "Defender must be aware of the action that causes the AoO" to the rule, much like your addition below: I see where you are going with this, and I don't disagree with it. If it works for you, by all means use it. It doesn't seem bad. [/QUOTE]
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Clarification on disrupting a spellcaster's spell
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