Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on disrupting a spellcaster's spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AuraSeer" data-source="post: 311124" data-attributes="member: 1331"><p>"All he can do is cast Magic Missile"? Er, no. Even that Sor6 has plenty of 1st- and 2nd-level spells, which could include things like <em>Charm Person</em> and <em>Blindness</em> and <em>Melf's Acid Arrow</em>. Give him one more level and he can use his 3rd-level slots for <em>Fireballs</em></p><p></p><p>As the caster increases in level, the relative impact of his defensive spells shrinks. Putting up <em>Shield</em>, <em>Haste</em>, <em>Fly</em>, and <em>Prot. from Arrows</em> uses up four slots. A Sor12 has a total of 32 slots (again not counting cantrips or bonus spells), so the defenses only use up one-eighth of his potential spellcasting capacity, and leave all his best slots untouched. Most enemies of his level will go down long before he runs out of <em>Cones of Cold</em> and <em>Chain Lightnings</em> and whatever else.</p><p></p><p>Note that these levels and spell selections are just examples that I'm pulling out of the air, so let's not get sidetracked if I've made some mistake. The point is that it's very hard to stop a spellcaster unless you have a caster of your own.</p><p></p><p>In 2e, fighter-types could stymie any mage just by full-attacking with missile weapons, because a single lucky hit for 1 hp would prevent spellcasting for the round. Nowadays, with the Concentration skill and the need to ready an attack-to-interrupt, it's not so easy. In 3e, any force without its own magical support is just gagging for a sorcerous smackdown.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 311124, member: 1331"] "All he can do is cast Magic Missile"? Er, no. Even that Sor6 has plenty of 1st- and 2nd-level spells, which could include things like [i]Charm Person[/i] and [i]Blindness[/i] and [i]Melf's Acid Arrow[/i]. Give him one more level and he can use his 3rd-level slots for [i]Fireballs[/i] As the caster increases in level, the relative impact of his defensive spells shrinks. Putting up [i]Shield[/i], [i]Haste[/i], [i]Fly[/i], and [i]Prot. from Arrows[/i] uses up four slots. A Sor12 has a total of 32 slots (again not counting cantrips or bonus spells), so the defenses only use up one-eighth of his potential spellcasting capacity, and leave all his best slots untouched. Most enemies of his level will go down long before he runs out of [i]Cones of Cold[/i] and [i]Chain Lightnings[/i] and whatever else. Note that these levels and spell selections are just examples that I'm pulling out of the air, so let's not get sidetracked if I've made some mistake. The point is that it's very hard to stop a spellcaster unless you have a caster of your own. In 2e, fighter-types could stymie any mage just by full-attacking with missile weapons, because a single lucky hit for 1 hp would prevent spellcasting for the round. Nowadays, with the Concentration skill and the need to ready an attack-to-interrupt, it's not so easy. In 3e, any force without its own magical support is just gagging for a sorcerous smackdown. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clarification on disrupting a spellcaster's spell
Top