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*Pathfinder & Starfinder
Clarification on disrupting a spellcaster's spell
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<blockquote data-quote="Kae'Yoss" data-source="post: 314689" data-attributes="member: 4134"><p><strong></strong></p><p><strong></strong></p><p><strong>Please define "Ordinary troops". Do you meen people with a couple of levels in the commoner and warrior classes, with an adept for spellcasting support? Are you playing a campaign where the Characters are the only beings with real classes and the rest is only peasants and stupid guards? Or are you only a bunch of cowards who harass the common people and flee as soon as someone of your caliber things that you brigands belong in a dungeon?</strong></p><p><strong></strong></p><p><strong>I'm not speaking about a munchkin archer. Anyone creating an character who is using ranged weapons most of the time, but has none of the archery feats, and no other feats that improve his talent with the ranged weapons, doesn't understand the rules. And an archer PrC isn't far off, either, if we're talking about an archer with a degree of experience. And such a character is capable of far more than just ready an action against the wizard</strong></p><p><strong></strong></p><p><strong>And if they are a certain level, they should have magic equipment, too. The PC's aren't the only ones in the world to use them. If they were, magic items wouldn't be something you could buy anywhere: why should hundreds of people create items when only 5 or so in the whole world want to buy them?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p></blockquote><p><strong></strong></p><p><strong>You seem to be clinging to the 2e sterotype of wizards as being low-AC, low-hp targets with very fragile spellcasting. That's just not valid anymore. Obviously the DM could contrive any number of enemies or situations specifically to hand the wizard his head. But the DM could also have the entire campaign take place in a dead-magic zone if he really felt like it. That doesn't change the fact that, in normal situations against normal, nonmagical enemies, the mage will nearly always succesfully cast.[/QUOTE]</strong></p><p><strong></strong></p><p><strong>You seem to be having the illusion that enemies should be far inferior to the PC's and have inferior equipment. Where's the chellenge in that? The rules, the magic items, the feats, all that is not there exclusively for the PC's, it's there for everyone in the game world. And The PC's aren't the only ones capable of tactical behavior. </strong></p><p><strong></strong></p><p><strong>Also, every DM worth his salt who sees that a PC is almost invulnerable should see to it that this PC receives challanges. And he won't put the party against unworthy enemies all the time.</strong></p><p><strong></strong></p><p><strong>Once you reach a certain level, you have enemies that send more than "ordinary troops" against you. At a certain level, you'll bother about common thugs anymore: they're for low-level heroes to fight, you have more pressing matters: fighting those evildoers that are to powerful for said low-level heroes, for instance</strong></p><p>[/QUOTE]</p>
[QUOTE="Kae'Yoss, post: 314689, member: 4134"] [B] Please define "Ordinary troops". Do you meen people with a couple of levels in the commoner and warrior classes, with an adept for spellcasting support? Are you playing a campaign where the Characters are the only beings with real classes and the rest is only peasants and stupid guards? Or are you only a bunch of cowards who harass the common people and flee as soon as someone of your caliber things that you brigands belong in a dungeon? I'm not speaking about a munchkin archer. Anyone creating an character who is using ranged weapons most of the time, but has none of the archery feats, and no other feats that improve his talent with the ranged weapons, doesn't understand the rules. And an archer PrC isn't far off, either, if we're talking about an archer with a degree of experience. And such a character is capable of far more than just ready an action against the wizard And if they are a certain level, they should have magic equipment, too. The PC's aren't the only ones in the world to use them. If they were, magic items wouldn't be something you could buy anywhere: why should hundreds of people create items when only 5 or so in the whole world want to buy them? [/QUOTE] You seem to be clinging to the 2e sterotype of wizards as being low-AC, low-hp targets with very fragile spellcasting. That's just not valid anymore. Obviously the DM could contrive any number of enemies or situations specifically to hand the wizard his head. But the DM could also have the entire campaign take place in a dead-magic zone if he really felt like it. That doesn't change the fact that, in normal situations against normal, nonmagical enemies, the mage will nearly always succesfully cast.[/QUOTE] You seem to be having the illusion that enemies should be far inferior to the PC's and have inferior equipment. Where's the chellenge in that? The rules, the magic items, the feats, all that is not there exclusively for the PC's, it's there for everyone in the game world. And The PC's aren't the only ones capable of tactical behavior. Also, every DM worth his salt who sees that a PC is almost invulnerable should see to it that this PC receives challanges. And he won't put the party against unworthy enemies all the time. Once you reach a certain level, you have enemies that send more than "ordinary troops" against you. At a certain level, you'll bother about common thugs anymore: they're for low-level heroes to fight, you have more pressing matters: fighting those evildoers that are to powerful for said low-level heroes, for instance[/b] [/QUOTE]
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Clarification on disrupting a spellcaster's spell
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