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Clarification on what (any race) means from a mechanical standpoint in AL?
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<blockquote data-quote="kalani" data-source="post: 6859453" data-attributes="member: 88085"><p><strong>1)</strong> The <em>adventurers league player's guide</em> lists the available character options for each of the various story origins. You can only choose options listed for your story origin. For most story origins, this list is limited to the races in the PHB and SCAG, with the exception of winged tieflings. For Elemental Evil characters, this list could alternately be PHB + EEPC (with the exception of aarakocra).</p><p></p><p><strong>2)</strong> See above. Most races are available, although some are restricted to specific story origins. Only winged races are expressly forbidden (although cosmetic wings are fine).</p><p></p><p><strong>3)</strong> You should always choose a subrace for your character, as racial packages are split between race and subrace. Failing to choose a subrace means you are forgoing half of your racial abilities.</p><p></p><p><strong>4) </strong> Yes. This is explicitly allowed</p><p></p><p><strong>5) </strong> Everything listed in the racial description is added to your characters stat block</p><p></p><p><strong>6)</strong> You gain the racial abilities at the indicated character levels. A drow for example, will gain the ability to cast spells at 3rd and 5th level for example. A high elf's cantrip also scales with character level (as do all cantrips)</p><p></p><p>In respect to DM adjustments to an adventure - you should only add a race to the monsters if none is provided. For example, if an adventure says that the party faces 4 Bandits, you could choose the races (and racial abilities) for those NPCs. If however, an NPC lists a specific race - you can only use that specific race..... A gnome archmage listed in an adventure is always a gnome archmage. You cannot swap them to be a high elf archmage instead.</p><p></p><p>Swapping spell lists is allowed so long as only minor changes are made. Wholesale swapping spell lists is strongly discouraged, but replacing one or two spells (of the same spell level) is perfectly fine. With that being said - any changes you make to the creatures spell list do not affect their <strong>Spellbook</strong> (if any). Only those spells specifically listed in the <strong>Spellbook</strong> are available. This matters as spellbooks are usually lootable.</p></blockquote><p></p>
[QUOTE="kalani, post: 6859453, member: 88085"] [B]1)[/B] The [I]adventurers league player's guide[/I] lists the available character options for each of the various story origins. You can only choose options listed for your story origin. For most story origins, this list is limited to the races in the PHB and SCAG, with the exception of winged tieflings. For Elemental Evil characters, this list could alternately be PHB + EEPC (with the exception of aarakocra). [B]2)[/B] See above. Most races are available, although some are restricted to specific story origins. Only winged races are expressly forbidden (although cosmetic wings are fine). [B]3)[/B] You should always choose a subrace for your character, as racial packages are split between race and subrace. Failing to choose a subrace means you are forgoing half of your racial abilities. [B]4) [/B] Yes. This is explicitly allowed [B]5) [/B] Everything listed in the racial description is added to your characters stat block [B]6)[/B] You gain the racial abilities at the indicated character levels. A drow for example, will gain the ability to cast spells at 3rd and 5th level for example. A high elf's cantrip also scales with character level (as do all cantrips) In respect to DM adjustments to an adventure - you should only add a race to the monsters if none is provided. For example, if an adventure says that the party faces 4 Bandits, you could choose the races (and racial abilities) for those NPCs. If however, an NPC lists a specific race - you can only use that specific race..... A gnome archmage listed in an adventure is always a gnome archmage. You cannot swap them to be a high elf archmage instead. Swapping spell lists is allowed so long as only minor changes are made. Wholesale swapping spell lists is strongly discouraged, but replacing one or two spells (of the same spell level) is perfectly fine. With that being said - any changes you make to the creatures spell list do not affect their [B]Spellbook[/B] (if any). Only those spells specifically listed in the [B]Spellbook[/B] are available. This matters as spellbooks are usually lootable. [/QUOTE]
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