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Clarification on what (any race) means from a mechanical standpoint in AL?
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<blockquote data-quote="Pauper" data-source="post: 6860215" data-attributes="member: 17607"><p>One other point, more for the benefit of those reading through this discussion: I'd advise against using the eladrin and aasimar write-ups in the DMG, even though they are more detailed and 'user-friendly' than the monster write-ups in the MM. The main reason is that AL doesn't authorize the use of DMG material except where explicitly referenced in an AL resource. For example, the madness rules were authorized in Season 3 in the ALPG and in the adventures where the PCs might be affected by demon-inspired madness, but this doesn't authorize DMs to back-port madness rules and use them in, say, DDEX 1-3 when the party discovers a demonic shrine. (A secondary reason is that it will likely irritate some players if you as the DM get to play with the shiny eladrin and aasimar toys when they don't get to.)</p><p></p><p>It's possible to put together an argument that a DM could make use of those races as well as those in the PH and MM for generic 'any race' humanoids, but (again IMO) it's not really a fight that's worth having, as there's little to be gained by including them that makes up for the drawbacks noted above. Of course, if an adventure explicitly says that a given NPC is an aasimar or eladrin, by all means have fun, but in those cases I'd expect the write-up will already include the relevant abilities and no modifications would need to be made.</p><p></p><p>--</p><p>Pauper</p><p></p><p>"Pauper's advice is solid however." - Kalani</p></blockquote><p></p>
[QUOTE="Pauper, post: 6860215, member: 17607"] One other point, more for the benefit of those reading through this discussion: I'd advise against using the eladrin and aasimar write-ups in the DMG, even though they are more detailed and 'user-friendly' than the monster write-ups in the MM. The main reason is that AL doesn't authorize the use of DMG material except where explicitly referenced in an AL resource. For example, the madness rules were authorized in Season 3 in the ALPG and in the adventures where the PCs might be affected by demon-inspired madness, but this doesn't authorize DMs to back-port madness rules and use them in, say, DDEX 1-3 when the party discovers a demonic shrine. (A secondary reason is that it will likely irritate some players if you as the DM get to play with the shiny eladrin and aasimar toys when they don't get to.) It's possible to put together an argument that a DM could make use of those races as well as those in the PH and MM for generic 'any race' humanoids, but (again IMO) it's not really a fight that's worth having, as there's little to be gained by including them that makes up for the drawbacks noted above. Of course, if an adventure explicitly says that a given NPC is an aasimar or eladrin, by all means have fun, but in those cases I'd expect the write-up will already include the relevant abilities and no modifications would need to be made. -- Pauper "Pauper's advice is solid however." - Kalani [/QUOTE]
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