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General Tabletop Discussion
*Dungeons & Dragons
Clarifications by Mike Mearls
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<blockquote data-quote="ExploderWizard" data-source="post: 6337191" data-attributes="member: 66434"><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span><span style="font-family: 'Arial'"><span style="color: #292f33"><em>Barbarians no longer lose their rage abilities for one week after eating a meal using a fork, spoon, or knife.</em></span></span></p><p><span style="font-family: 'Arial'"><span style="color: #292f33"><em></em></span></span></p><p><span style="font-family: 'Arial'"><span style="color: #292f33"><em></em>I have no idea why this would change. Were there too many complaints by players? We thought the rule added some cool drama to RP parts of the game. Does Grog risk getting kicked out of the tavern or lose his abilities for a week? That's drama!!!!! </span></span></p><p><span style="font-family: 'Arial'"><span style="color: #292f33"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: #292f33"></span></span><em><span style="color: #292f33"><span style="font-family: 'Arial'">It is no longer legal in OP to attack bard player characters on sight.</span></span></em></p><p><em><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span></em></p><p><em><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span></em><span style="color: #292f33"><span style="font-family: 'Arial'">Luckily we can still keep this rule in our home campaigns. Once you get used to having stacks of dead bards around for cover its really hard to give that up. </span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span><em><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span></em></p><p><em><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span></em></p><p><em><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span></em><span style="color: #292f33"><span style="font-family: 'Arial'"><em>Druid players are no longer required to bring living animals to the table to represent beast forms they want to transform into.</em></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"><em></em></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"><em></em>We finally have a sensible rule that keeps druids from dominating play and of course it gets removed. Surprise-NOT. It really did keep druid players from turning into grizzly bears that often. It only happened ONCE at our table. The bear mauled the cleric's player and the DM ruled that if the player was incapacitated so was his character. Bear form was flat out banned after that. </span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span><span style="color: #292f33"><span style="font-family: 'Arial'"><em>Paladins no longer receive XP penalties for, and I quote "making with the sexy times."</em></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"><em></em></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"><em></em>Oh man, I'm going to have to house rule this. That rule was the only thing preventing the paladin from stripping and screaming " ITS NAKED TIME!" as soon as the party got back to town. </span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span><span style="color: #292f33"><span style="font-family: 'Arial'"><em>The latest revisions to the spells chapter means that the spells no longer, in fact, work in real life.</em></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"><em></em></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"><em></em>Ever so grateful for this one. If the wizard's player cast Otto's Irresistible Dance on me one more time I was going to have to strangle him. </span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span><span style="color: #292f33"><span style="font-family: 'Arial'"><em>Please change the damage for "A withering critique of an opponent's rapping ability" from 3d12 psychic damage to 2d6 cold damage.</em></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"><em></em></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"><em></em>I approve of this change. The attack form always seemed pretty cold to me so it fits better. </span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"></span></span><span style="color: #292f33"><span style="font-family: 'Arial'"><em>Last but not least, you no longer need to "bust out real karate moves" on anyone at the table to gain bonus damage on a critical hit.</em></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'"><em></em></span></span></p><p><span style="color: #292f33"><span style="font-family: 'Arial'">Yes!!! Man it really sucked DMing when the fighter player's (a togakure-ryu ninjutsu instructor) dice were on fire. I like to see the players do well but when that success translates to a literal kick in the nuts you can't help but wish for a TPK.</span></span></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6337191, member: 66434"] [COLOR=#292f33][FONT=Arial] [/FONT][/COLOR][FONT=Arial][COLOR=#292f33][I]Barbarians no longer lose their rage abilities for one week after eating a meal using a fork, spoon, or knife. [/I]I have no idea why this would change. Were there too many complaints by players? We thought the rule added some cool drama to RP parts of the game. Does Grog risk getting kicked out of the tavern or lose his abilities for a week? That's drama!!!!! [/COLOR][/FONT][COLOR=#292f33][/COLOR][I][COLOR=#292f33][FONT=Arial]It is no longer legal in OP to attack bard player characters on sight. [/FONT][/COLOR][/I][COLOR=#292f33][FONT=Arial]Luckily we can still keep this rule in our home campaigns. Once you get used to having stacks of dead bards around for cover its really hard to give that up. [/FONT][/COLOR][I][COLOR=#292f33][FONT=Arial] [/FONT][/COLOR][/I][COLOR=#292f33][FONT=Arial][/FONT][/COLOR][COLOR=#292f33][FONT=Arial][I]Druid players are no longer required to bring living animals to the table to represent beast forms they want to transform into. [/I]We finally have a sensible rule that keeps druids from dominating play and of course it gets removed. Surprise-NOT. It really did keep druid players from turning into grizzly bears that often. It only happened ONCE at our table. The bear mauled the cleric's player and the DM ruled that if the player was incapacitated so was his character. Bear form was flat out banned after that. [/FONT][/COLOR][COLOR=#292f33][FONT=Arial][I]Paladins no longer receive XP penalties for, and I quote "making with the sexy times." [/I]Oh man, I'm going to have to house rule this. That rule was the only thing preventing the paladin from stripping and screaming " ITS NAKED TIME!" as soon as the party got back to town. [/FONT][/COLOR][COLOR=#292f33][FONT=Arial][I]The latest revisions to the spells chapter means that the spells no longer, in fact, work in real life. [/I]Ever so grateful for this one. If the wizard's player cast Otto's Irresistible Dance on me one more time I was going to have to strangle him. [/FONT][/COLOR][COLOR=#292f33][FONT=Arial][I]Please change the damage for "A withering critique of an opponent's rapping ability" from 3d12 psychic damage to 2d6 cold damage. [/I]I approve of this change. The attack form always seemed pretty cold to me so it fits better. [/FONT][/COLOR][COLOR=#292f33][FONT=Arial][I]Last but not least, you no longer need to "bust out real karate moves" on anyone at the table to gain bonus damage on a critical hit. [/I] Yes!!! Man it really sucked DMing when the fighter player's (a togakure-ryu ninjutsu instructor) dice were on fire. I like to see the players do well but when that success translates to a literal kick in the nuts you can't help but wish for a TPK.[/FONT][/COLOR] [/QUOTE]
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