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Clarified class defense bonus
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<blockquote data-quote="Sravoff" data-source="post: 2369521" data-attributes="member: 33724"><p>I was wondering how this ounded to people. I know there have been many alternate battle systems going around and this one kinda mixes and matches quite a few. Please let me know how it looks. Suggestions welcome. I hope this is clear, let me know on anything that does not make sense.</p><p></p><p>Thanks</p><p></p><p>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^</p><p>HIT POINTS</p><p>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^</p><p> Characters have two "hit point" scores. Vitality points which represent normal attacks, and Wound Points which</p><p>represent taking extreme damage.</p><p></p><p> A characters Wound points are equal to your characters Constitution, plus his base attack bonus.</p><p> A characters Vitality points are the normal hitpoints your character gets from classes plus your </p><p>constitution bonus, per level.</p><p> Example: A fourth level fighter with a constitution score of 16 has 20 Wound Points. 16 for the constitution</p><p>plus 4 for his base attack bonus. The same fighter would have 22+3d10 Vitality points. 10 for first level 3 per level</p><p>for the constitution bonus and 3d10 for the other levels.</p><p></p><p>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^</p><p>DEFENSE</p><p>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^</p><p> A characters defense score replaces his AC. This represents how hard it is for oponents</p><p>to hit you.</p><p> To find your defense score, add your class defense bonus to your dex and add your shield bonus. The add ten.</p><p>Also add and deflection modifiers here.</p><p></p><p>Defense score=10+class bonus+Dex+Misc</p><p> Monks get their wisdom modifier as normal</p><p> Other classes that get bonus get them as well. Such as duelists from 3.5 DMG</p><p> Racial Armor class bonus is halfed round down. To a minimum of one.</p><p></p><p> A character gains a protection score. This number is subtracted from all damage the character </p><p>takes. Some kinds of damage bypass protection and is covered later. </p><p> To find your armor's protection, take your AC bonuds from armor and divide by two, round down. Then add one.</p><p> Add damage reduction as normal.</p><p> A monk gets her class AC bonus as DR. Her +1AC per five levels, that is converted into Damage Reduction.</p><p></p><p>Protection score=Armor+DR+Misc</p><p></p><p>Class Defence bonus</p><p> Good:Barbarians,Fighters,Ranger,Paladin,Monk</p><p> Fair:Bard,Cleric,Druid,Rogue</p><p> Poor:Wizard,Sorcerer</p><p>[code] Good fair poor</p><p>01 | +3 | +2 | +1 |</p><p>02 | +3 | +2 | +1 |</p><p>03 | +4 | +3 | +1 |</p><p>04 | +4 | +3 | +2 |</p><p>05 | +5 | +4 | +2 |</p><p>06 | +5 | +4 | +2 |</p><p>07 | +6 | +4 | +3 |</p><p>08 | +6 | +5 | +3 |</p><p>09 | +7 | +5 | +4 |</p><p>10 | +7 | +6 | +4 |</p><p>11 | +8 | +6 | +4 |</p><p>12 | +8 | +7 | +5 |</p><p>13 | +9 | +7 | +5 |</p><p>14 | +9 | +7 | +5 |</p><p>15 | +10 | +8 | +6 |</p><p>16 | +10 | +8 | +6 |</p><p>17 | +11 | +9 | +7 |</p><p>18 | +11 | +9 | +7 |</p><p>19 | +12 | +10 | +7 |</p><p>20 | +12 | +10 | +8 |[/code]</p><p></p><p>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^</p><p>DAMAGE</p><p>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^</p><p>Damage</p><p> Normal damage some one takes comes off their vitality points. This damage is reduced by protection.</p><p>When a character runs out of vitality points they take Wound points. If a caharacter has taken Wound damage</p><p>they are fatigued and take -2 str, -2 dex, can't charge or run.</p><p></p><p>Subdual</p><p> Subdual damage is subtracted from Wound points, when some one runs out of wound points from subdual they</p><p>becom unconscious. Subdual damage and normal damage do not stack for wound points.</p><p></p><p>Critical Hits</p><p> When a critical is rolled, the damage is done directly to the characters wound points. Roll the normal damage</p><p>the weapon does DO NOT MULTIPLY and add the critical multiplier to the damage. DO NOT ADD STRENGTH BONUS to this damage. </p><p></p><p>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^</p><p>Armor</p><p>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^</p><p>Armor</p><p> Characters are easier to hit while in armor. Consult the following table to find what defense penalty you take</p><p>due to armor worn. This penalty is in addition to the max dex for the armor.</p><p>[code]</p><p>Light |-1 to defense</p><p>Medium |-2 to defense</p><p>Heavy |-4 to defense[/code]</p><p></p><p> Masterwork Armor reduces this penalty by 1.</p><p> </p><p> EXAMPLE: A 6th level fighter is wearing breast plate. He has a dex of 16 and no magic items or racial armor.</p><p>His Defense score is 16. 5 for his class, 3 for his dex and -2 for wearing medium armor. His Damage reduction is 3.</p><p>5/2=2(round down) +1 is 3.</p><p></p><p>-Sravoff</p></blockquote><p></p>
[QUOTE="Sravoff, post: 2369521, member: 33724"] I was wondering how this ounded to people. I know there have been many alternate battle systems going around and this one kinda mixes and matches quite a few. Please let me know how it looks. Suggestions welcome. I hope this is clear, let me know on anything that does not make sense. Thanks ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ HIT POINTS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Characters have two "hit point" scores. Vitality points which represent normal attacks, and Wound Points which represent taking extreme damage. A characters Wound points are equal to your characters Constitution, plus his base attack bonus. A characters Vitality points are the normal hitpoints your character gets from classes plus your constitution bonus, per level. Example: A fourth level fighter with a constitution score of 16 has 20 Wound Points. 16 for the constitution plus 4 for his base attack bonus. The same fighter would have 22+3d10 Vitality points. 10 for first level 3 per level for the constitution bonus and 3d10 for the other levels. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ DEFENSE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ A characters defense score replaces his AC. This represents how hard it is for oponents to hit you. To find your defense score, add your class defense bonus to your dex and add your shield bonus. The add ten. Also add and deflection modifiers here. Defense score=10+class bonus+Dex+Misc Monks get their wisdom modifier as normal Other classes that get bonus get them as well. Such as duelists from 3.5 DMG Racial Armor class bonus is halfed round down. To a minimum of one. A character gains a protection score. This number is subtracted from all damage the character takes. Some kinds of damage bypass protection and is covered later. To find your armor's protection, take your AC bonuds from armor and divide by two, round down. Then add one. Add damage reduction as normal. A monk gets her class AC bonus as DR. Her +1AC per five levels, that is converted into Damage Reduction. Protection score=Armor+DR+Misc Class Defence bonus Good:Barbarians,Fighters,Ranger,Paladin,Monk Fair:Bard,Cleric,Druid,Rogue Poor:Wizard,Sorcerer [code] Good fair poor 01 | +3 | +2 | +1 | 02 | +3 | +2 | +1 | 03 | +4 | +3 | +1 | 04 | +4 | +3 | +2 | 05 | +5 | +4 | +2 | 06 | +5 | +4 | +2 | 07 | +6 | +4 | +3 | 08 | +6 | +5 | +3 | 09 | +7 | +5 | +4 | 10 | +7 | +6 | +4 | 11 | +8 | +6 | +4 | 12 | +8 | +7 | +5 | 13 | +9 | +7 | +5 | 14 | +9 | +7 | +5 | 15 | +10 | +8 | +6 | 16 | +10 | +8 | +6 | 17 | +11 | +9 | +7 | 18 | +11 | +9 | +7 | 19 | +12 | +10 | +7 | 20 | +12 | +10 | +8 |[/code] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ DAMAGE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Damage Normal damage some one takes comes off their vitality points. This damage is reduced by protection. When a character runs out of vitality points they take Wound points. If a caharacter has taken Wound damage they are fatigued and take -2 str, -2 dex, can't charge or run. Subdual Subdual damage is subtracted from Wound points, when some one runs out of wound points from subdual they becom unconscious. Subdual damage and normal damage do not stack for wound points. Critical Hits When a critical is rolled, the damage is done directly to the characters wound points. Roll the normal damage the weapon does DO NOT MULTIPLY and add the critical multiplier to the damage. DO NOT ADD STRENGTH BONUS to this damage. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Armor ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Armor Characters are easier to hit while in armor. Consult the following table to find what defense penalty you take due to armor worn. This penalty is in addition to the max dex for the armor. [code] Light |-1 to defense Medium |-2 to defense Heavy |-4 to defense[/code] Masterwork Armor reduces this penalty by 1. EXAMPLE: A 6th level fighter is wearing breast plate. He has a dex of 16 and no magic items or racial armor. His Defense score is 16. 5 for his class, 3 for his dex and -2 for wearing medium armor. His Damage reduction is 3. 5/2=2(round down) +1 is 3. -Sravoff [/QUOTE]
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