Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Clarifying Dungeon Turns for my Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 8606707" data-attributes="member: 6685541"><p>We are about to start a big, meaty dungeon in my weekly game, and to help keep things moving I want to introduce Dungeon Turns into the game. I know that my players do best when they have a little guidance, so I want to work up a quick document they can use to help them with the concept.</p><p></p><p>I'd love some feedback on this. Do you think there's anything I should change or add to this list? Do you think this would help players have a good Dungeon experience?</p><p></p><p></p><p><strong>Dungeon Turns</strong></p><p></p><p>When exploring a dungeon, the characters will act in order based on their Passive Perception scores. Each round takes about 10 minutes, with the characters’ actions occurring simultaneously.</p><p></p><p>On your turn, you may move (up to your walking speed x 100) and take any actions that would fit within a ten-minute timeframe.</p><p></p><p><u>Example Dungeon Actions</u></p><ul> <li data-xf-list-type="ul">Search an area, such as a wall, pile of rubble, or bookshelf, for traps, treasure, or secret doors.</li> <li data-xf-list-type="ul">Scout for enemies by listening at a door or sneaking ahead.</li> <li data-xf-list-type="ul">Cast any number of one-action spells, or a ritual.</li> <li data-xf-list-type="ul">Hold a conversation with an NPC.</li> <li data-xf-list-type="ul">Set traps or blockade doors to secure a room.</li> <li data-xf-list-type="ul">Delay until after another character’s turn.</li> <li data-xf-list-type="ul">Any other actions that could fit within a ten-minute timeframe.</li> </ul><p></p><p>Your character is also an active participant during another character’s turn. You may add to conversations, suggest ideas, or help with another character's task.</p><p></p><p><u>During Another Character's Turn, You Might...</u></p><ul> <li data-xf-list-type="ul">Use the Help Action.</li> <li data-xf-list-type="ul">Participate in a conversation.</li> <li data-xf-list-type="ul">Cast a spell, use a magic item, or lend an object to assist the character.</li> </ul></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8606707, member: 6685541"] We are about to start a big, meaty dungeon in my weekly game, and to help keep things moving I want to introduce Dungeon Turns into the game. I know that my players do best when they have a little guidance, so I want to work up a quick document they can use to help them with the concept. I'd love some feedback on this. Do you think there's anything I should change or add to this list? Do you think this would help players have a good Dungeon experience? [B]Dungeon Turns[/B] When exploring a dungeon, the characters will act in order based on their Passive Perception scores. Each round takes about 10 minutes, with the characters’ actions occurring simultaneously. On your turn, you may move (up to your walking speed x 100) and take any actions that would fit within a ten-minute timeframe. [U]Example Dungeon Actions[/U] [LIST] [*]Search an area, such as a wall, pile of rubble, or bookshelf, for traps, treasure, or secret doors. [*]Scout for enemies by listening at a door or sneaking ahead. [*]Cast any number of one-action spells, or a ritual. [*]Hold a conversation with an NPC. [*]Set traps or blockade doors to secure a room. [*]Delay until after another character’s turn. [*]Any other actions that could fit within a ten-minute timeframe. [/LIST] Your character is also an active participant during another character’s turn. You may add to conversations, suggest ideas, or help with another character's task. [U]During Another Character's Turn, You Might...[/U] [LIST] [*]Use the Help Action. [*]Participate in a conversation. [*]Cast a spell, use a magic item, or lend an object to assist the character. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Clarifying Dungeon Turns for my Players
Top