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Clarifying some rules from Psionics Unleashed/PF Core
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5715025" data-attributes="member: 35909"><p>At will? Where is he getting this ability? If it's a power, it should be costing him daily resources. If it's a psi-like ability from race it should have limited uses. Where did he get it from?</p><p>It sounds like you houseruled to his benefit and now he wants that all the time. In the rules, higher ground is only a +1 bonus on attack rolls, nothing more. And needto actually be on a surface/platform/mount that gives you height over the target to get it. Not just be higher than him, otherwise anyone that flies or is realy big would just get it all the time. It's an abstraction to represent the advantage of holding...higher ground. Something firm and stable to press against as you add the force of gravity to your blows...or something. Hell if I understand the rationale perfectly, either. But that's the rule.</p><p>My group DID houserule "falling attacks" for our own enjoyment. Basically, if you fall to the ground and whack an enemy on the way down, you take the falling damage, and add that same amount to the damage of your attack. You would also provoke an AoO for passing through the foe's threatened squares on the way down (unless you made the tumble check DC to avoid it), of course. A very risky, dangerous gambit that most often will end up hurting you more than the enemy, but there as an option for those that want it.</p><p></p><p></p><p></p><p>I'd need to read the powers list in PF, but he might be correct. Psionics in 3E had more limited planar abilities than casters, but were pretty good when it came to making portals to the astral plane.</p><p></p><p></p><p></p><p>Again, need to check the psionics PF rules. But in 3E and PF, the <a href="http://paizo.com/pathfinderRPG/prd/spells/telekinesis.html#_telekinesis" target="_blank">Telekinesis</a> spell is limited to 25 pounds per CL, 1/10 the weight he's claiming. And other than the violent thrust application, which ends the spell the same round you cast it, you can only move one object/creature at a time with it. So his power sounds a <em>tad</em> out of line...</p><p></p><p></p><p></p><p>Im not sure what you're saying, but in 3E and PF, you provoke an AoO for LEAVING a threatened square, not entering one. A glaive has 10 ft reach, so if an enemy has 5 ft reach, like a human, and he wasn't already 10 ft away (5 ft step does not provoke), in order to reach melee range he would have to leave that 10 ft radius the psion threatens and provoke an AoO. It's nice, but it's basically only one free attack normally. Once the shorter reach foe closes, the fight becomes a series of 5 ft stepping (he can't hit adjacent squares with the glaive, the foe can't attack at reach) and full attacking. And PF gives you a very, very nasty tool with which to screw him over when he tries to 5 ft step back: <a href="http://www.d20pfsrd.com/feats/combat-feats/step-up-combat---final" target="_blank">Step Up</a> feat, which is so stupidly easy to qualify for, ANYONE could have it.</p><p>If you want to get even meaner, APG has <a href="http://www.d20pfsrd.com/feats/combat-feats/following-step-combat" target="_blank">expansions</a> to that <a href="http://www.d20pfsrd.com/feats/combat-feats/step-up-and-strike-combat" target="_blank">feat tree</a>.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5715025, member: 35909"] At will? Where is he getting this ability? If it's a power, it should be costing him daily resources. If it's a psi-like ability from race it should have limited uses. Where did he get it from? It sounds like you houseruled to his benefit and now he wants that all the time. In the rules, higher ground is only a +1 bonus on attack rolls, nothing more. And needto actually be on a surface/platform/mount that gives you height over the target to get it. Not just be higher than him, otherwise anyone that flies or is realy big would just get it all the time. It's an abstraction to represent the advantage of holding...higher ground. Something firm and stable to press against as you add the force of gravity to your blows...or something. Hell if I understand the rationale perfectly, either. But that's the rule. My group DID houserule "falling attacks" for our own enjoyment. Basically, if you fall to the ground and whack an enemy on the way down, you take the falling damage, and add that same amount to the damage of your attack. You would also provoke an AoO for passing through the foe's threatened squares on the way down (unless you made the tumble check DC to avoid it), of course. A very risky, dangerous gambit that most often will end up hurting you more than the enemy, but there as an option for those that want it. I'd need to read the powers list in PF, but he might be correct. Psionics in 3E had more limited planar abilities than casters, but were pretty good when it came to making portals to the astral plane. Again, need to check the psionics PF rules. But in 3E and PF, the [url=http://paizo.com/pathfinderRPG/prd/spells/telekinesis.html#_telekinesis]Telekinesis[/url] spell is limited to 25 pounds per CL, 1/10 the weight he's claiming. And other than the violent thrust application, which ends the spell the same round you cast it, you can only move one object/creature at a time with it. So his power sounds a [i]tad[/i] out of line... Im not sure what you're saying, but in 3E and PF, you provoke an AoO for LEAVING a threatened square, not entering one. A glaive has 10 ft reach, so if an enemy has 5 ft reach, like a human, and he wasn't already 10 ft away (5 ft step does not provoke), in order to reach melee range he would have to leave that 10 ft radius the psion threatens and provoke an AoO. It's nice, but it's basically only one free attack normally. Once the shorter reach foe closes, the fight becomes a series of 5 ft stepping (he can't hit adjacent squares with the glaive, the foe can't attack at reach) and full attacking. And PF gives you a very, very nasty tool with which to screw him over when he tries to 5 ft step back: [url=http://www.d20pfsrd.com/feats/combat-feats/step-up-combat---final]Step Up[/url] feat, which is so stupidly easy to qualify for, ANYONE could have it. If you want to get even meaner, APG has [url=http://www.d20pfsrd.com/feats/combat-feats/following-step-combat]expansions[/url] to that [url=http://www.d20pfsrd.com/feats/combat-feats/step-up-and-strike-combat]feat tree[/url]. [/QUOTE]
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