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General Tabletop Discussion
*Pathfinder & Starfinder
Clarifying some rules from Psionics Unleashed/PF Core
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<blockquote data-quote="GregoryOatmeal" data-source="post: 5715539" data-attributes="member: 6667661"><p>Thanks guys. This will really improve my game and balance things out.</p><p></p><p></p><p>It sounds like a psi-ability. I haven't seen him run out of points yet. He's recently earned the title "Sir poofs-a-lot"</p><p></p><p></p><p>Yeah, that's better than my house rule. The original intent was inspired by my interest in integrating verticality into combat and page 42 of the 4E DMG - if a player does something cool it should get bonus damage (and if he fails that attack jumping from higher ground it's an OA). I'm realizing now these things tend to have consequences.</p><p></p><p>I'm going to add falling damage based on your idea. But he'll probably turn around with some "feather-fall" psionic ability or something.</p><p></p><p></p><p></p><p>I need to read more on the astral plane. Isn't this like an escape route from any plane any time the player wants?</p><p></p><p></p><p>He was saying you provoke when you move from 10 feet away from the enemy to 5 feet away from the enemy (both are threatened). I think it involved something about the monster diving through a window which he teleported behind - I don't really know.</p><p></p><p></p><p>Yeah, I found that on my own. When I read the rules I notice a lot of rules that he forgets to mention that severly nerf his character.</p></blockquote><p></p>
[QUOTE="GregoryOatmeal, post: 5715539, member: 6667661"] Thanks guys. This will really improve my game and balance things out. It sounds like a psi-ability. I haven't seen him run out of points yet. He's recently earned the title "Sir poofs-a-lot" Yeah, that's better than my house rule. The original intent was inspired by my interest in integrating verticality into combat and page 42 of the 4E DMG - if a player does something cool it should get bonus damage (and if he fails that attack jumping from higher ground it's an OA). I'm realizing now these things tend to have consequences. I'm going to add falling damage based on your idea. But he'll probably turn around with some "feather-fall" psionic ability or something. I need to read more on the astral plane. Isn't this like an escape route from any plane any time the player wants? He was saying you provoke when you move from 10 feet away from the enemy to 5 feet away from the enemy (both are threatened). I think it involved something about the monster diving through a window which he teleported behind - I don't really know. Yeah, I found that on my own. When I read the rules I notice a lot of rules that he forgets to mention that severly nerf his character. [/QUOTE]
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Clarifying some rules from Psionics Unleashed/PF Core
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