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General Tabletop Discussion
*Pathfinder & Starfinder
Clarifying some rules from Psionics Unleashed/PF Core
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<blockquote data-quote="Mad Hamish" data-source="post: 5715568" data-attributes="member: 25321"><p>I recommend that either you swap to a more rules-lite game or you do at least a reasonable read of the rules.</p><p>Buying the books is the best way but you can probably get by if you read the srd which has most of the core rulebook, APG, UC & UM</p><p></p><p></p><p></p><p>not really, if they don't understand the rules they're likely to be unaware of how things work and either gain unjustified benefits, not be able to see what their characters can actually do and get frustrated or get the party stuffed over because they miss options</p><p></p><p></p><p></p><p>Looks marlin sized to me...</p><p></p><p></p><p></p><p>a) based on what paradox42 said the teleport is a standard action, if he's doing it he isn't able to attack...</p><p>(attacking is a standard action and you only have 1 standard action per round)</p><p>b) say that the bonus damage for attacking from above was a 1 off</p><p>c) if he's dropping down from enough height to get additional damage he'll take falling damage...</p><p></p><p>In an Earthdawn campaign I gave a character a bonus when he jumped out of a barrel and attacked somebody but if he'd started being carried around in a barrel he wouldn't have been getting it.</p><p></p><p></p><p></p><p>if you're doing a planar campaign you really do need to be able to cope with planar travel, especially seeing as the ability seems to be fairly limited (again based on what paradox42 said)</p><p></p><p></p><p></p><p></p><p>Ask him to show you the power he is using. It sounds damned unlikely</p><p>Also don't bother comparing anything from 2nd ed to current pathfinder based rules, 2nd ed was a hugely different game.</p><p></p><p></p><p></p><p>If he's wielding his glaive then he will get an attack of opportunity when an enemy moves from 2 squares away from the character to the adjacent square unless it's a 5' step, there is some special rule for the monster or there is something affecting the character so he doesn't threaten</p><p>(1/round unless he has combat reflexes)</p><p></p><p>So functionally he's pretty close to accurate in his summary</p><p></p><p></p><p></p><p>I think the best thing to do would be to </p><p>1) read the basics of the combat section</p><p>2) sit down with the player of the psion and go over each power, class ability and feat he has with the book there, also get the basics of how the class works (for example what psionic focus is)</p><p></p><p>They should give you a bit more of a handle on what he's trying to do.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5715568, member: 25321"] I recommend that either you swap to a more rules-lite game or you do at least a reasonable read of the rules. Buying the books is the best way but you can probably get by if you read the srd which has most of the core rulebook, APG, UC & UM not really, if they don't understand the rules they're likely to be unaware of how things work and either gain unjustified benefits, not be able to see what their characters can actually do and get frustrated or get the party stuffed over because they miss options Looks marlin sized to me... a) based on what paradox42 said the teleport is a standard action, if he's doing it he isn't able to attack... (attacking is a standard action and you only have 1 standard action per round) b) say that the bonus damage for attacking from above was a 1 off c) if he's dropping down from enough height to get additional damage he'll take falling damage... In an Earthdawn campaign I gave a character a bonus when he jumped out of a barrel and attacked somebody but if he'd started being carried around in a barrel he wouldn't have been getting it. if you're doing a planar campaign you really do need to be able to cope with planar travel, especially seeing as the ability seems to be fairly limited (again based on what paradox42 said) Ask him to show you the power he is using. It sounds damned unlikely Also don't bother comparing anything from 2nd ed to current pathfinder based rules, 2nd ed was a hugely different game. If he's wielding his glaive then he will get an attack of opportunity when an enemy moves from 2 squares away from the character to the adjacent square unless it's a 5' step, there is some special rule for the monster or there is something affecting the character so he doesn't threaten (1/round unless he has combat reflexes) So functionally he's pretty close to accurate in his summary I think the best thing to do would be to 1) read the basics of the combat section 2) sit down with the player of the psion and go over each power, class ability and feat he has with the book there, also get the basics of how the class works (for example what psionic focus is) They should give you a bit more of a handle on what he's trying to do. [/QUOTE]
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