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General Tabletop Discussion
*Pathfinder & Starfinder
Clarifying some rules from Psionics Unleashed/PF Core
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<blockquote data-quote="Mad Hamish" data-source="post: 5716322" data-attributes="member: 25321"><p>Is it surprising that when posting on a Pathfinder forum people here tend to like Pathfinder?</p><p></p><p>Knowledge of a game is pretty much orthogonal to imagination, somebody can know the game back to front and still be extremely imaginative or they can not know a game and still just want to hit things and kill them.</p><p></p><p>Rules knowledge might (for instance) mean that you don't get a multiclass sorceror/wizard which could be an interesting character concept but is a completely gimped character, so yeah you lose an interesting character concept but it's one that just doesn't work in the game (you lose way too much effectiveness compared to either a straight wizard or a sorceror)</p><p>But there's nothing in rules knowledge that means you can't have an interesting character and it does raise all sorts of ideas for scenarios that actually work without massive gm handwaving.</p><p></p><p>If you are running a system it's a damned good idea to understand the system before you start doing too much in the way of house rules</p><p></p><p>without a reasonable grip on the rules you generally </p><p>a) don't know what the actual rules for a situation are</p><p>b) can't tell what effects your house rule will have</p><p>c) what the PCs can & can't do by the book</p><p>d) you've got a much lower chance of giving a group a fun challenge level</p><p></p><p>If you don't want to learn the rules then don't play the system, if you want to play the system then you need to get at least a reasonable handle on the rules.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5716322, member: 25321"] Is it surprising that when posting on a Pathfinder forum people here tend to like Pathfinder? Knowledge of a game is pretty much orthogonal to imagination, somebody can know the game back to front and still be extremely imaginative or they can not know a game and still just want to hit things and kill them. Rules knowledge might (for instance) mean that you don't get a multiclass sorceror/wizard which could be an interesting character concept but is a completely gimped character, so yeah you lose an interesting character concept but it's one that just doesn't work in the game (you lose way too much effectiveness compared to either a straight wizard or a sorceror) But there's nothing in rules knowledge that means you can't have an interesting character and it does raise all sorts of ideas for scenarios that actually work without massive gm handwaving. If you are running a system it's a damned good idea to understand the system before you start doing too much in the way of house rules without a reasonable grip on the rules you generally a) don't know what the actual rules for a situation are b) can't tell what effects your house rule will have c) what the PCs can & can't do by the book d) you've got a much lower chance of giving a group a fun challenge level If you don't want to learn the rules then don't play the system, if you want to play the system then you need to get at least a reasonable handle on the rules. [/QUOTE]
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Clarifying some rules from Psionics Unleashed/PF Core
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