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*Pathfinder & Starfinder
Clarifying some rules from Psionics Unleashed/PF Core
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<blockquote data-quote="Mad Hamish" data-source="post: 5716478" data-attributes="member: 25321"><p>There's a huge difference between knowing the rules, being a rules lawyer, being a power gamer and being a munchkin.</p><p>Grouping them all together doesn't help much.</p><p></p><p>Some of the best roleplayers I've seen were largely power gamers as well.</p><p>I can be a bit of a rules lawyer (but I also point things out when it works against me)</p><p>Munchkins are a different story but they largely grow out of it given time, just keep them under control until then.</p><p></p><p></p><p></p><p>As the GM you can decide what books you allow in, you can vet characters and you can say "we're not using that rule"</p><p>As to "best race/class combinations" that's not overly tough in pathfinder. About the only thing that really adds to it is the optional favored class options in the Advanced Players Guide (you can disallow them) there might be a few racial feats I guess.</p><p></p><p>Apart from that the synergies between class and race are reasonably apparent just from reading the race and class descriptions. </p><p></p><p>Nor are there any race class combinations that are unplayable (a halfling or gnome melee based character won't be optimal but is still playable)</p><p></p><p></p><p></p><p>the rules on attacks of opportunity are in the core book under the combat system. </p><p>Because you didn't understand the rules on attacks of opportunity you didn't know what he was talking about.</p><p></p><p>If you choose to let third party products into a game without checking them don't be surprised if they don't work. Generally 3rd party products have a much wider range of power levels than the original publishers do (although some of them are hugely cool, Midnight, Dawnforge, DragonStar... were great d20 games) </p><p>but then there were 3.x class books that were hugely unbalanced power ups</p><p></p><p></p><p></p><p>When characters level up you read the description of the powers and feats that they choose. Then if you think they're using them wrong you can ask the player how the character is doing what they're doing. </p><p></p><p>Also note that it appears that the player is either incapable of reading the books and understanding them or is blatantly cheating to power his character up.</p><p></p><p>If you aren't willing to spend maybe 10 minutes each time that the characters level to get a handle on what the characters can do then you probably aren't really cut out to be a GM, especially if you know you've got a suspect player.</p><p></p><p>Note that the details from the supplement seem to be available at </p><p><a href="http://www.d20pfsrd.com/psionics-unleashed" target="_blank">Psionics Unleashed - Pathfinder_OGC</a></p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5716478, member: 25321"] There's a huge difference between knowing the rules, being a rules lawyer, being a power gamer and being a munchkin. Grouping them all together doesn't help much. Some of the best roleplayers I've seen were largely power gamers as well. I can be a bit of a rules lawyer (but I also point things out when it works against me) Munchkins are a different story but they largely grow out of it given time, just keep them under control until then. As the GM you can decide what books you allow in, you can vet characters and you can say "we're not using that rule" As to "best race/class combinations" that's not overly tough in pathfinder. About the only thing that really adds to it is the optional favored class options in the Advanced Players Guide (you can disallow them) there might be a few racial feats I guess. Apart from that the synergies between class and race are reasonably apparent just from reading the race and class descriptions. Nor are there any race class combinations that are unplayable (a halfling or gnome melee based character won't be optimal but is still playable) the rules on attacks of opportunity are in the core book under the combat system. Because you didn't understand the rules on attacks of opportunity you didn't know what he was talking about. If you choose to let third party products into a game without checking them don't be surprised if they don't work. Generally 3rd party products have a much wider range of power levels than the original publishers do (although some of them are hugely cool, Midnight, Dawnforge, DragonStar... were great d20 games) but then there were 3.x class books that were hugely unbalanced power ups When characters level up you read the description of the powers and feats that they choose. Then if you think they're using them wrong you can ask the player how the character is doing what they're doing. Also note that it appears that the player is either incapable of reading the books and understanding them or is blatantly cheating to power his character up. If you aren't willing to spend maybe 10 minutes each time that the characters level to get a handle on what the characters can do then you probably aren't really cut out to be a GM, especially if you know you've got a suspect player. Note that the details from the supplement seem to be available at [url=http://www.d20pfsrd.com/psionics-unleashed]Psionics Unleashed - Pathfinder_OGC[/url] [/QUOTE]
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