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Community
General Tabletop Discussion
*TTRPGs General
Clarifying the Prestige Class Concept (something WotC should have done with the rev.)
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<blockquote data-quote="Halivar" data-source="post: 1139113" data-attributes="member: 9327"><p>Well no one has printed a PrC off of JoeBob's Ultimate D&D Website and tried to use it yet, so I suppose I can safely say they have to be from a reputable publisher (or ok'd by me; and I won't turn down anything for any reason other than ludicrously unbalancing mechanics). Most publishers have a good QA process with playtesters at least as smart as I am. For the most part, I can't say something is unbalanced until I have seen it played out.</p><p> </p><p> As for world-specific stuff, the Red Wizard can be fitted into any world by changing the flavor text and class name. Not a prob. </p><p> </p><p> </p><p> It may lead to messy <em>characters</em>, but I can let the players dig their own holes. Certainly there is the expectation that they come up with good RP reasons for the choices they make, so I suppose that's an artificial barrier I put in. Obviously I'm not going to let a d20 Modern or OA character into my medieval fantasy game. But if it's mideval fantasy, I can and will work it in. </p><p> </p><p> </p><p> I'm sure that makes it easier for you as a DM, both in designing the adventure, tying the players to the setting, and coming up with encounters. But again, the question is, "who is the game for?" The extra DM leg-work is worth it, IMO, to let the players have their way <em>most</em> (read: not all) of the time.</p><p> </p><p> </p><p> Well, for one thing, it may just be that no one wants to take levels in those 12 PrC's because they <em>suck</em> (as most do, IMO, from a mechanics perspective; especially WotC's, but that is purely my subjective opinion). And while you have proven that your players are willing to live with your rules, you haven't shown that the game is actually funner for them.</p></blockquote><p></p>
[QUOTE="Halivar, post: 1139113, member: 9327"] Well no one has printed a PrC off of JoeBob's Ultimate D&D Website and tried to use it yet, so I suppose I can safely say they have to be from a reputable publisher (or ok'd by me; and I won't turn down anything for any reason other than ludicrously unbalancing mechanics). Most publishers have a good QA process with playtesters at least as smart as I am. For the most part, I can't say something is unbalanced until I have seen it played out. As for world-specific stuff, the Red Wizard can be fitted into any world by changing the flavor text and class name. Not a prob. It may lead to messy [i]characters[/i], but I can let the players dig their own holes. Certainly there is the expectation that they come up with good RP reasons for the choices they make, so I suppose that's an artificial barrier I put in. Obviously I'm not going to let a d20 Modern or OA character into my medieval fantasy game. But if it's mideval fantasy, I can and will work it in. I'm sure that makes it easier for you as a DM, both in designing the adventure, tying the players to the setting, and coming up with encounters. But again, the question is, "who is the game for?" The extra DM leg-work is worth it, IMO, to let the players have their way [i]most[/i] (read: not all) of the time. Well, for one thing, it may just be that no one wants to take levels in those 12 PrC's because they [i]suck[/i] (as most do, IMO, from a mechanics perspective; especially WotC's, but that is purely my subjective opinion). And while you have proven that your players are willing to live with your rules, you haven't shown that the game is actually funner for them. [/QUOTE]
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Clarifying the Prestige Class Concept (something WotC should have done with the rev.)
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