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Clarke's principle on its head
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<blockquote data-quote="Aaron L" data-source="post: 1603217" data-attributes="member: 926"><p>Making magic mysterious and wondrous is a burden that falls to the setting and/or players, not the rule mechanics. Making a game system that works consistently is wjat the rules are or. If magic in D&D had rules like Mage then we would hear neverending complaints of how unbalanced and broken it was (don't get me wrong, I love the Mage system of magic, but boy is it vague and easy to abuse)</p><p></p><p>And I really despise the idea of magic AS technology. Can The benefits of technology is that anyone can use a technological tool once it has been made. Can anyone use a wand or a staff? Can anyone cast a spell? How much training does it take to operate a car versus casting a fly spell? agic alongside of technology I love (Dragonstar makes me happy) but magic as technology makes me sick.</p><p></p><p>The idea of people going to work on their flying carpets and watching movies on their crystal ball TV sets makes me cringe.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 1603217, member: 926"] Making magic mysterious and wondrous is a burden that falls to the setting and/or players, not the rule mechanics. Making a game system that works consistently is wjat the rules are or. If magic in D&D had rules like Mage then we would hear neverending complaints of how unbalanced and broken it was (don't get me wrong, I love the Mage system of magic, but boy is it vague and easy to abuse) And I really despise the idea of magic AS technology. Can The benefits of technology is that anyone can use a technological tool once it has been made. Can anyone use a wand or a staff? Can anyone cast a spell? How much training does it take to operate a car versus casting a fly spell? agic alongside of technology I love (Dragonstar makes me happy) but magic as technology makes me sick. The idea of people going to work on their flying carpets and watching movies on their crystal ball TV sets makes me cringe. [/QUOTE]
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