Snapdragyn
Explorer
I've been thinking about designing house rules based on OGL stuff which allow for players to build a 'class' with some sort of point-buy system. Basically, everyone would start with a base template (1d4, +0 BAB, 0 F/W/R saves, etc. -- the lowest possible starting point for everything). From there, any increases would involve spending 'class skill points' -- want to start at +1 BAB? Pay x points for that. Want to have an average Fort save progression? That'll be y points. I'm thinking of having NO starting class, so even things like arcane casting or ability to use martial weapons would involve spending points.
Before I got far into this concept, though (read: before I did anything other than think about it, hehe), I thought I should check here, since I'm sure others have already done something similar. Any references you could share or point out would be appreciated. How did you (or the reference with which your familiar) weight things like arcane casting ability vs. good BAB progression?
Before I got far into this concept, though (read: before I did anything other than think about it, hehe), I thought I should check here, since I'm sure others have already done something similar. Any references you could share or point out would be appreciated. How did you (or the reference with which your familiar) weight things like arcane casting ability vs. good BAB progression?